medicine cat Posted March 6 Share Posted March 6 Howdy, it's ya girl back at it again after another work-related absence I hate my job And here we have... a Wolvden playthrough! You guys seemed to really like my lioden one, so I hope you enjoy this, too. RULES: Lifespan Lifespans work as the following. One month in wolvden time = 1 day niche time. Nichelings will live for 96 days total; 2 days as a baby, 4 as a child, 6 as a teenager, and 84 days as an adult. Pregnancy lasts 2 days, and Nicheling wolves can breed from the time they reach adulthood up to 86 days old for females and until death for males. Female wolves can only breed once every 13 days. Damage for hunger is 20, environment is 10, Enemies is 5. I'm disabling defender bears and rogue males. Pack roles Lead Wolves: The ruler of the pack! For lore purposes in this playthrough, the Starfinder Pack will be a monarchy and leaders will be passed down generation to generation. Can be male or female, and can perform the primary tasks of whatever role they fancy (hunting, berry gathering, scouting, etc). Their middle gems are GOLD. Herbalists: Only one herbalist can exist in the pack, and they function as a sort of medicine cat would in my warriors playthroughs. They mainly function to heal wounds in lore here and to gather berries and acorns. Their middle gems are GREEN. Scouts: Up to 2 scouts can be allowed in the pack. They clear the tall grass in the wolves' territory in order for them to be able to move around. Once an island is fully explored, the pack can move, but they must slay enemies (bearyenas, other nichelings, etc) in their path first, like in Wolvden. The number of enemies needed to slay depends on the number of nichelings currently in the pack. The formula to calculate is [(TotalWolfCount - LeadWolf)/4] + 2 = WolvesToBeSlain. Slaying progress is reset if the lead wolf retires. This sounds complex, but it'll be explained more in practice. Their middle gems are BLUE. Hunters: In charge of collecting food for the pack; they can only gather food by hunting, though. Hunters also have specialisms within the role; sneakier wolves specialize in being Stalkers, quicker wolves are Chasers, and stronger wolves are Finishers. However, in a lack of having enough hunters, a wolf can switch between specialisms. Their middle gems are ORANGE. Pupsitting, Mentoring, and being a Breeding Male will all be secondary roles so we can have enough hunters and scouts for the pack. The pack can only have one Breeding Male who can breed disregarding pair bonds, but he is not romantically involved with those he mates with. Pupsitters are usually taken on by the mother or father of the pups, and Mentoring is taken on by any wolf within a role or a wolf can choose to be one after reaching 60 days of age. Personalities A new personality set will be visible, based off the Wolvden personalities. Check out a preview of them here! (Credit to Skudde on the Wolvden Forum) These will effect wolf couple compatibility as well as how well leaders are viewed. Mating/Bonding, Compatibility Wolves can be in pair bonds, an exciting feature in this playthrough! Once a wolf has been in the pack for 4 days, they can form a pair bond depending on their personality compatibility. This is not only for lore, but also allows for non-breeding males to have pups. If a pair bond breaks up (A wolf dies or they are no longer compatible) it takes 15 days before either wolf can be in a pair bond again. It is taboo to have pups outside of a pair bond, but can happen in this playthrough for lore! Bonuses If 2 Nichelings are born in a litter, one will be a "runt" and one will be a "largest pup". That's enough of the rules... My starter wolves will be posted soon! 1 1 Link to comment Share on other sites More sharing options...
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