Naemi Posted May 25 Share Posted May 25 ‼️ Please Note: ‼️ 🚫 🚫 🚫 Please don’t release any videos/gifs of this version on Youtube, Twitch or other socials We’re trying to keep a low profile for now, so we can make a big splash for the release of the update this summer The Ocean Biome ---------------- - Explore the brand-new Ocean Biome! Discover remote islands, explore shipwrecks and more. The sea has plenty to offer - but beware, for the waters can be treacherous. Onbu will not be able to rest on open sea, so make sure to prepare for your journey! - Build a fishery to catch fish and gather kelp, or collect and desalinate seawater to keep your crops alive at sea. A total of 4 new buildings have been added. - Extract salt from seawater to cultivate Rock Trumpets, a new type of mushroom that petrifies when fully grown and can be harvested for stone. - Harvest kelp to produce better food and medicine for Onbu. - Many new scavenging locations to explore. - The sea holds many dangers - giant tapeworms, whirlpools and more! New Features ---------------- - New events in other biomes, such as mosquitos that can infect Onbu with the Jungle Flu. - New events that move across the map dynamically, such as rain clouds. Improvements ---------------- - Building upgrades are now much easier to discern in the research tree and have clearer descriptions. - The Hostility system now first needs to be unlocked by reaching a certain waypoint (or will get unlocked automatically if you have any savefile that already has hostility modifiers active, or that is at day 100 or beyond). - Unlocking higher hostility limits is now a lot easier - you just need to survive for 500km to unlock the next limit. - Knowledge rework - existing knowledge points have been tripled, research costs roughly three times the points, and installing building upgrades costs a low amount of knowledge points. - UI overhaul for decorations - it's now much easier to see which decorations will affect which homes by how much. - The way Onbu grows tired of frequent commands has been reworked to make some strategies less exploitable (like repeatedly letting Onbu sit to avoid moving on). - Updated Glossary with all the new things! - Villagers don't complain about missing decorations on the lowest settlement level anymore. Balancing ---------------- - Removed Berry Onbu food recipe. - A certain type of late-game building will now give a considerable decoration boost in a large area! - Increased Air Well base production speed. - Made Onbu medicine (Antitoxin, Health Potion) considerably cheaper. Bugfixes ---------------- - Fixed a bug where the Worker Management Screen could not be scrolled using the mousewheel - Fixed bug where alot of unintended click sounds where audible during gameplay - Fixed a bug where Input resource slots where not displayed on production buildings correctly - Fixed false category selection when moving to animal interactions from animal buildings - Various controller input fixes and improvements 2 Link to comment Share on other sites More sharing options...
Lilytuft Posted May 25 Share Posted May 25 6 hours ago, Naemi said: - A certain type of late-game building will now give a considerable decoration boost in a large area! Ooo! I was hoping a certain type of late-game building would do that! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now