melonmiso Posted January 2 Posted January 2 If multiple refined resource buildings require a resource, we should be able to choose which building uses up that resource first. A custom toggleable cap on slab/plank production would be nice to and prevent you from using up all your wood/stone if you forgot it the carpenter/stonemason were working. It would also be nice to be able to select a resource and see which buildings are currently using it. Just a few ideas im sure have been mentioned here before. Great game, im on over 100 hours. 1
melonmiso Posted January 2 Author Posted January 2 Also we need an option to cancel an action (like accidentally sacrificing a villager to onbu 😬) if the game's paused. Or even if it hasn't been initiated yet.
melonmiso Posted January 2 Author Posted January 2 And being able to halt production when a certain amount of the base resource is left would be nice too. For example I want my glassblower running, but want it to stop when i have 50 sand left so i have an emergency reserve. 1
melonmiso Posted January 3 Author Posted January 3 Another idea, to have the option for the mycologist to focus on compost.
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