MARO445 Posted May 22, 2018 Share Posted May 22, 2018 A block that uses energy to disable temporally enemy's tech. 2 Link to comment Share on other sites More sharing options...
0 Lurkily Posted May 22, 2018 Share Posted May 22, 2018 Brief question. Which tech? Most of the enemies currently just shoot guns at you, and a lot of the planetary enemies are not technological. Is this for sumo? 1 Link to comment Share on other sites More sharing options...
0 MARO445 Posted September 10, 2018 Author Share Posted September 10, 2018 Turrets and transmitter's guardians (So late xD). 1 Link to comment Share on other sites More sharing options...
0 Roger Posted September 12, 2018 Share Posted September 12, 2018 I hope that we are going to have such a part in the game sooner or later, but also on the enemies side to disable shields and so on. We thought about it many times, but it will be something to implement somewhen in the future after several other things. (Unless it gets really high votes XD ) 2 Link to comment Share on other sites More sharing options...
0 Markus Posted September 13, 2018 Share Posted September 13, 2018 I think this is an interesting suggestion. But we would need a coherent system throughout all mechanical/technical enemies&structures, so that your EMP tool would work everywhere the same way. Keep voting for the stuff you like best 1 Link to comment Share on other sites More sharing options...
0 Lurkily Posted October 5, 2018 Share Posted October 5, 2018 I have to say, I'm a little split on the division between biological and technological enemies. It seems to limit the ability to make really interesting builds (Like magnetically guided missiles) that can be really useful. I like the requirement to play more tactically, but I feel like this will stifle the drive to be really creative; that people will just add more guns instead of trying to do really interesting stuff. Link to comment Share on other sites More sharing options...
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MARO445
A block that uses energy to disable temporally enemy's tech.
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