Nichelings should, now that they have wings, be able to have Feathers and now that they have scorpion tails, other arthropod appendages should be able to get in
Let me start with this
Avian Genes
Feathered Body
+1 flying with wings
+2 cold resistance
+2 heat resistance
-2 stealth
Feather crest(in horn slot)
+1 attractiveness
+distasteful appearance
Clawed wings
+1 digging
+3 flight if genes are identical
Feathered tail(like archeopteryx)
+1 flight with wings
(maybe the easy movement idea with 25% dodge chance)
Bird talons
+2 seize(additional damage when swooping)
+1 speed
+ 2 fishing
+pickup(can pick up creatures the size of crabbits and smaller and drop them later)
(there is another talon suggestion, look in the comments)
(just paying attention to the one there)
Arthropod genes
Pincer paw
+1 attack
+1 defense(per pair)
+1 cracking
chitinous legs(like a crab, hind legs)
+1 defense
+1 speed
+1 swimming
Ant queen gaster(tail, only active in females)
+4 fertility
-2 movement
-1 flight
-2 swimming
+effective nest building(nests cost 5 material for that creature, can also nest for free in torn earth and stagmole burrows)
others
Cool body
-2 cold resistance
+4 heat resistance
+2 cooling effect(to counteract warmed up)
Dextrous feet
+1 collecting
+1 speed
+1 swimming
unlock conditions: spend time in jungle(10 days)
Hood(like a cobra, with no fangs though, horn slot)
+ distasteful appearance
+ hypnosis(hypnotizes small creatures like fish and bunnils to not run away and leechs and insect swarms to stay away, makes larger creatures attacks do 2 less damage)
unlock conditions: spend time in savannah(25 days)
Post
Fishyfishyfishy500
Nichelings should, now that they have wings, be able to have Feathers and now that they have scorpion tails, other arthropod appendages should be able to get in
Let me start with this
Avian Genes
Feathered Body
+1 flying with wings
+2 cold resistance
+2 heat resistance
-2 stealth
Feather crest(in horn slot)
+1 attractiveness
+distasteful appearance
Clawed wings
+1 digging
+3 flight if genes are identical
Feathered tail(like archeopteryx)
+1 flight with wings
(maybe the easy movement idea with 25% dodge chance)
Bird talons
+2 seize(additional damage when swooping)
+1 speed
+ 2 fishing
+pickup(can pick up creatures the size of crabbits and smaller and drop them later)
(there is another talon suggestion, look in the comments)
(just paying attention to the one there)
Arthropod genes
Pincer paw
+1 attack
+1 defense(per pair)
+1 cracking
chitinous legs(like a crab, hind legs)
+1 defense
+1 speed
+1 swimming
Ant queen gaster(tail, only active in females)
+4 fertility
-2 movement
-1 flight
-2 swimming
+effective nest building(nests cost 5 material for that creature, can also nest for free in torn earth and stagmole burrows)
others
Cool body
-2 cold resistance
+4 heat resistance
+2 cooling effect(to counteract warmed up)
Dextrous feet
+1 collecting
+1 speed
+1 swimming
unlock conditions: spend time in jungle(10 days)
Hood(like a cobra, with no fangs though, horn slot)
+ distasteful appearance
+ hypnosis(hypnotizes small creatures like fish and bunnils to not run away and leechs and insect swarms to stay away, makes larger creatures attacks do 2 less damage)
unlock conditions: spend time in savannah(25 days)
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