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niche - suggestions


shoukaku

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improvements / expanding on existing ideas

whale island

-every 5 days, the whale dives, submerging all but trees. your creatures will drown, but you can do sea things: fish, clams, seaweed, etc.

-after 2 days submerged, the whale will resurface and blow a spray of water from its blowhole, covering 5 blocks around the blowhole. creatures standing there will be healed 2 days

trees

-pine trees can be landed on by winged creatures; collect pine needle nesting material

bluebird (predator npc)

-bluebird will occasionally land and can be attacked by earthbound creatures (not just winged)

-when attacked, bluebird will fight back, if close to death it will fly up again earlier than the set interval

bearyena (predator npc / friendly npc)

-wild bearyenas will target player's creatures over rabbils

new ideas

horns

-unicorn horn: +1 damage

-gazelle horns: +1 damage

 -rhino horn: +2 damage

heads

crocodile jaw: +3 damage

snake snout: venomous

bodies

-slimy body: distasteful; wards away predators

-feathered body: flying increase

-flowered body: attracts rabbil

tails

-hooked tail (monkey): climb trees

eyes

-eagle eye: +4 eyesight

paws

-hooves: can walk on snow

-quick paw: speed increase; can pick up food items without any energy (before rouges steal them)

-pincers: +2 damage

markings / colors

-leopard / cheetah marking: savanna stealth increase

-tortoiseshell marking: camoflauge

-calico marking: camoflauge

-just more colors!

manes

-lion mane

-mohawk

-curly mane

plants

-[unnamed]: refills 1 energy (cannot go above energy slot limit)

-[unnamed]: stops effects (poison, smelliness..)

-coral: spawns octopus and fish; only in ocean

animals

-octopus: spawns around coral; if attacked will release ink cloud that will last for 2 turns. if a creature steps in it, they will be blinded for 1 turn.

-lion: spawns in savanna; roars to stun creatures for 1 turn.

-raccoon: steals babies (like bluebird but on land)

-camel: savanna; spits on the tiles around it to slow creatures on the tiles to 1 movement.

picking up babies

-adults can pick up babies (1 energy creatures) and drop them off. picking up will cost the adult 1 energy, and dropping another 1.

energetic

-some creatures have 4 energy slots instead of 3. they will gain 2 everyday (not 4), like the old system.

diets

-herbivore: these creatures only pick up berries

-carnivore: these creatures only pick up meat and fish

-omnivore: these creatures pick up both berries and meat

abnormalities

-dwarfism: reduced size and speed

-polycaudal: has 2 tails, both still have working effects

-conjoined twins: all stats heavily reduced

blood

-warm blooded: normal

-cold blooded: reduced stats in cold temperature; increased stats in warm temperature

encouragement

-creatures can encourage each other; gives the encouraged 1 energy, encourager loses 1 energy (cannot go above energy slot limit)

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23 hours ago, shoukaku said:

-polycaudal: has 2 tails, both still have working effects

-conjoined twins: all stats heavily reduced

Gotta admit, I'm on board with this. Especially the polycaudal trait; it could be that the tails displayed are the dominant and recessive tails instead of just one tail showing the dominant trait. Like if a nicheling had dominant scorpion tail and recessive tailfin, but had the polycaudal gene, they'd have a scorpion tail /and/ a tailfin!

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12 minutes ago, shoukaku said:

plants

-[unnamed]: refills 1 energy (cannot go above energy slot limit)

This wouldn't be useful, cince you would lose a move to eat it

13 minutes ago, shoukaku said:

animals

-octopus: spawns around coral; if attacked will release ink cloud that will last for 2 turns. if a creature steps in it, they will be blinded for 1 turn.

-lion: spawns in savanna; roars to stun creatures for 1 turn. 

-raccoon: steals babies (like bluebird but on land) 

All current animals in niche are a combination of two spcies

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