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Effects on Ground


coolm5224

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Certain weapons could apply status effects to the ground, such as cryogenic creating ice, making the ground more slippery. Kinetic could do some sort of "ripple" effect, causing something like a miniature earthquake. Bio would still build. Plasma would heat up the ground, perhaps even lighting a fire on the surface.

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Good suggestions. We definitely want the different Ammo types to have different effects and expanding that to effect the "ground" would be a good solution (we already have the system that certain ammo types have different digging strength depending on the ground type).

Not sure what we can add as there are some technical limitations for the terrain, but the idea is very interesting. Thanks :) 

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I would LOVE being able to set the ground on fire, or wash it with acid.  Something that would propagate, but each child propagation less effective, until it ran out of either propagation or terrain.  Here's for nanite weaponry!

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