The Electric reel is a combination of an Electric eel and an Electric ray. They spawn in oceans and Jungle rivers. They are quite uncommon.
Movement:
Electric reels often stay under the sediment during the day, making them hard to see, however they sometimes move, but at night, they rise out of the sediment and hunt for their prey, using their shock ability to kill and eat fish
Habitat:
Electric reels live in the ocean and in rivers in jungle biomes(but no easy islands or medium islands)
Hunting:
when you attack or step on it, it unleashes its electric shock(will shock the predator even if not in water), the shock will paralyze anything that doesn't die from it(crabbits, fish, and rabbils die instantly) for 3 turns and deals 1 damage in a 3 tile radius in the water, this shock takes 3 turns to recharge, it will also flee when attacked, they drop 35 food when killed
However, a special gene can be unlocked called shocking tail that gives immunity to electricity and an ability to make shocks to paralyze attackers for 3 turns after the stun, which also make the attacks pierce defense
Gene: Shocking tail
+Electrical resistance
+1 swimming with water body
-1 cold resistance
+Power shock(when attacking, the target gets stunned for 3 turns, this also pierces defense)
unlock conditions: kill and eat an electric reel
Lifespan:
They live for 75 days.
Diet:
Electric reels eat fish, clams, worms and crabbits
Abilities:
4 swimming
1 cracking
1 attack
1 defense
2 eyesight
4 smelling
2 hearing
electroreception(ignores all stealth, odor disguise and camo as long as it is in water)
Thunderstruck(a powerful shock that requires 3 turns to recharge)
Size:
slightly larger than a nicheling
Cleaner Crab
The Cleaner crab is a combination of a cleaner shrimp, ghost crab and swimming crab(there are 4 swimming crab hind legs on its rear), they spawn around coral(in warm oceans, occur in reefs) or on beaches, they are quite uncommon on the beach, but very common near rock reefs or coral
Movement:
The cleaner crab often moves around if spawned on a beach, they mostly scuttle along, looking for food, or they swim/walk around corals/healing plants if they find them, they move when you move, they also move 3 times at night
Habitat:
Cleaner crabs live in the ocean and beaches surrounding most biomes except for mountain biomes and easy islands
Hunting:
when attacked, it will attack for 1 damage and bolt at high speed, often into water or animal burrows to escape, however, this isn't worth it because they remove parasites and only give 3 food when killed, they will also eat healing plants to restore their health
Lifespan:
they live for 30 days each
Diet:
these crabs feed on clams, carcasses, nuts, coconuts, water ticks, leeches and sea lice
Predators:
Smelling and hearing apes(one shot it), however it will flee from them
Abilites:
4 speed(often walks at 2, runs at 4 when attacked/threatened)
4 swimming(often swims at 2, sprints at 4 when threatened/attacked)
1 cracking
1 attack
4 defense
Distasteful appearance
3 eyesight
3 smelling
2 hearing
Size:
crabbit sized
Sea lice
Sea lice are a combination of sea lice and a normal sucking louse, they rarely(5% everyday) randomly spawn in the deeper parts of the ocean or rarely in rivers(1% everyday)
Habitat:
Rivers and Ocean, however, they are quite rare and never spawn on easy islands or medium islands
Movement:
Sea lice hardly move at all on their own, they often wait for a host to come by in a 6 tile radius, then they bolt to it with their 5 swimming, they act like more annoying leeches, they also can terrifyingly enough, walk around on land(2 speed) and latch onto hosts and begin to feed
Hunting and prevention:
Sea lice are ravenous and occur in swarms of 5-10(all fit in the same tile), making them hard to catch without being eaten alive, armored body creatures are immune to their effect, but they will wait until a more suitable host comes along such as a fish, however having poison or venom will kill the lice when they attack, and distasteful scent will make them ignore the entity, then they can be taken if the creature can catch fish/insects cleaner crabs can and will eliminate entire swarms in one turn, even if attached to another creature
Notable Characteristics:
When they attack, they may give the host heavy bleeding the next day and inflict the Sea lice status effect(until it is cured by the ways to hunt them above), which functions like poison
Diet:
anything and everything with no defense, poison or distasteful scent, also carcasses, however, they prefer carcasses and will only attack living hosts after 3 days of not finding any food
Lifespan:
one swarm lasts 20 days, but every time one of their hosts dies, a new swarm is created unless it was cured by cleaner crabs
Size:
one individual is slightly smaller than a leech
Water tick
Water ticks are a combination of a water spider and a tick, they can live in waters anywhere, but are most common hiding in algae clumps in cooler seas and occur in swarms of 2-3
Movement:
Water ticks rarely stray from the grass or algae clump they stay in, but hop onto any suitable host(no defense, poison or distasteful scent)
Habitat:
grass and plants around rivers, algae anywhere except easy islands
Hunting and prevention:
Creatures with collecting can remove the ticks, flying creatures can also eat these ticks without getting hijacked, the ticks will also die from high heat like that in the Savannah biome, or extreme cold, like that in mountain biomes(not around rivers) and will be readily eaten by cleaner crabs
Diet:
Mammal blood(aka things like walrus deer, nichelings and rabbils)
Notable Characteristics:
2.5% of the time, Green Water ticks will spawn in a swarm, these transmit lyme disease, making a creature have one less action point and die after 10 days of infection, which can be cured by eating any sort of healing plant or by not moving 2 days in a row, also Lyme disease can never be caught by a creature twice once it is cured, they also give the debuff called tick infestation, which will lower the creatures speed, swimming and flight by 1, which can be removed by grooming, and cleaner crabs
Lifespan:
one swarm lasts 30 days before natural causes catches up, but they come off within 5 days of sucking, die and make 2 new swarms
Size:
one individual is about as large as a leech
One thing though, all these creatures don't spawn in easy islands
Post
Fishyfishyfishy500
Electric reel
The Electric reel is a combination of an Electric eel and an Electric ray. They spawn in oceans and Jungle rivers. They are quite uncommon.
Movement:
Electric reels often stay under the sediment during the day, making them hard to see, however they sometimes move, but at night, they rise out of the sediment and hunt for their prey, using their shock ability to kill and eat fish
Habitat:
Electric reels live in the ocean and in rivers in jungle biomes(but no easy islands or medium islands)
Hunting:
when you attack or step on it, it unleashes its electric shock(will shock the predator even if not in water), the shock will paralyze anything that doesn't die from it(crabbits, fish, and rabbils die instantly) for 3 turns and deals 1 damage in a 3 tile radius in the water, this shock takes 3 turns to recharge, it will also flee when attacked, they drop 35 food when killed
However, a special gene can be unlocked called shocking tail that gives immunity to electricity and an ability to make shocks to paralyze attackers for 3 turns after the stun, which also make the attacks pierce defense
Gene: Shocking tail
+Electrical resistance
+1 swimming with water body
-1 cold resistance
+Power shock(when attacking, the target gets stunned for 3 turns, this also pierces defense)
unlock conditions: kill and eat an electric reel
Lifespan:
They live for 75 days.
Diet:
Electric reels eat fish, clams, worms and crabbits
Abilities:
4 swimming
1 cracking
1 attack
1 defense
2 eyesight
4 smelling
2 hearing
electroreception(ignores all stealth, odor disguise and camo as long as it is in water)
Thunderstruck(a powerful shock that requires 3 turns to recharge)
Size:
slightly larger than a nicheling
Cleaner Crab
The Cleaner crab is a combination of a cleaner shrimp, ghost crab and swimming crab(there are 4 swimming crab hind legs on its rear), they spawn around coral(in warm oceans, occur in reefs) or on beaches, they are quite uncommon on the beach, but very common near rock reefs or coral
Movement:
The cleaner crab often moves around if spawned on a beach, they mostly scuttle along, looking for food, or they swim/walk around corals/healing plants if they find them, they move when you move, they also move 3 times at night
Habitat:
Cleaner crabs live in the ocean and beaches surrounding most biomes except for mountain biomes and easy islands
Hunting:
when attacked, it will attack for 1 damage and bolt at high speed, often into water or animal burrows to escape, however, this isn't worth it because they remove parasites and only give 3 food when killed, they will also eat healing plants to restore their health
Lifespan:
they live for 30 days each
Diet:
these crabs feed on clams, carcasses, nuts, coconuts, water ticks, leeches and sea lice
Predators:
Smelling and hearing apes(one shot it), however it will flee from them
Abilites:
4 speed(often walks at 2, runs at 4 when attacked/threatened)
4 swimming(often swims at 2, sprints at 4 when threatened/attacked)
1 cracking
1 attack
4 defense
Distasteful appearance
3 eyesight
3 smelling
2 hearing
Size:
crabbit sized
Sea lice
Sea lice are a combination of sea lice and a normal sucking louse, they rarely(5% everyday) randomly spawn in the deeper parts of the ocean or rarely in rivers(1% everyday)
Habitat:
Rivers and Ocean, however, they are quite rare and never spawn on easy islands or medium islands
Movement:
Sea lice hardly move at all on their own, they often wait for a host to come by in a 6 tile radius, then they bolt to it with their 5 swimming, they act like more annoying leeches, they also can terrifyingly enough, walk around on land(2 speed) and latch onto hosts and begin to feed
Hunting and prevention:
Sea lice are ravenous and occur in swarms of 5-10(all fit in the same tile), making them hard to catch without being eaten alive, armored body creatures are immune to their effect, but they will wait until a more suitable host comes along such as a fish, however having poison or venom will kill the lice when they attack, and distasteful scent will make them ignore the entity, then they can be taken if the creature can catch fish/insects cleaner crabs can and will eliminate entire swarms in one turn, even if attached to another creature
Notable Characteristics:
When they attack, they may give the host heavy bleeding the next day and inflict the Sea lice status effect(until it is cured by the ways to hunt them above), which functions like poison
Diet:
anything and everything with no defense, poison or distasteful scent, also carcasses, however, they prefer carcasses and will only attack living hosts after 3 days of not finding any food
Lifespan:
one swarm lasts 20 days, but every time one of their hosts dies, a new swarm is created unless it was cured by cleaner crabs
Size:
one individual is slightly smaller than a leech
Water tick
Water ticks are a combination of a water spider and a tick, they can live in waters anywhere, but are most common hiding in algae clumps in cooler seas and occur in swarms of 2-3
Movement:
Water ticks rarely stray from the grass or algae clump they stay in, but hop onto any suitable host(no defense, poison or distasteful scent)
Habitat:
grass and plants around rivers, algae anywhere except easy islands
Hunting and prevention:
Creatures with collecting can remove the ticks, flying creatures can also eat these ticks without getting hijacked, the ticks will also die from high heat like that in the Savannah biome, or extreme cold, like that in mountain biomes(not around rivers) and will be readily eaten by cleaner crabs
Diet:
Mammal blood(aka things like walrus deer, nichelings and rabbils)
Notable Characteristics:
2.5% of the time, Green Water ticks will spawn in a swarm, these transmit lyme disease, making a creature have one less action point and die after 10 days of infection, which can be cured by eating any sort of healing plant or by not moving 2 days in a row, also Lyme disease can never be caught by a creature twice once it is cured, they also give the debuff called tick infestation, which will lower the creatures speed, swimming and flight by 1, which can be removed by grooming, and cleaner crabs
Lifespan:
one swarm lasts 30 days before natural causes catches up, but they come off within 5 days of sucking, die and make 2 new swarms
Size:
one individual is about as large as a leech
One thing though, all these creatures don't spawn in easy islands
Link to comment
Share on other sites
17 replies to this post
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now