These genes are what allow nichelings to move, see, and interact at night. Ladies, gentlemen, and everyone in between, let me introduce you,
Echolocation head
Bat ears
Night-seeing eyes
These are Bat ears. Bat ears allow a nicheling to hear 4 around them, but give no heat resistance(like bog ears do). theyre about the same size as big ears, and are obtainable after "squealing" 25 times (squealing will be explained in the Echolocation head) mostly cosmetic, but still cool.
This is Echolocation head. It looks simialar to a bat's head, and when sitting in a high position (like calling) you can make a squealing noise that allows everything within 3 tiles to become outlined with green, yellow or red (much like smelling/hearing, except it is seen on seeing, so everything around is also in color.) The affect lasts until said nicheling moves from its spot. The nose also has 2 smelling, 1 damage, and distasteful appearance. they are unlocked by squealing 50 times.
These are Night-seeing eyes. They make a nicheling nocturnal, allowing them to move at night. If your tribe doesnt have this gene present, nights pass normally. IF so, the nights stop long enough for a nicheling with these eyes to move normally. (however, you cant move them during the day.) The gene also makes the eyes look a bit demonic, which can be fun if your going from a story perspective. The nichelings also only move during night if banished, and give birth by the time day comes. the eyes give a nicheling 1 normal sight, and 2 night vision. seeing and smelling apply the same at night.
How does the night work?
Any animal that would normally move during the day, would stay still at night. Any animal that would move during the night, move according to your nichelings moves. (example, a bunnil would stay still, while a bearyena would move twice, then sleep.)
hope you like it! incase you couldnt tell, i REALLY WANT A NIGHT MODE!! its been an idea since the water update
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jaxpsylla
These genes are what allow nichelings to move, see, and interact at night. Ladies, gentlemen, and everyone in between, let me introduce you,
Echolocation head
Bat ears
Night-seeing eyes
These are Bat ears. Bat ears allow a nicheling to hear 4 around them, but give no heat resistance(like bog ears do). theyre about the same size as big ears, and are obtainable after "squealing" 25 times (squealing will be explained in the Echolocation head) mostly cosmetic, but still cool.
This is Echolocation head. It looks simialar to a bat's head, and when sitting in a high position (like calling) you can make a squealing noise that allows everything within 3 tiles to become outlined with green, yellow or red (much like smelling/hearing, except it is seen on seeing, so everything around is also in color.) The affect lasts until said nicheling moves from its spot. The nose also has 2 smelling, 1 damage, and distasteful appearance. they are unlocked by squealing 50 times.
These are Night-seeing eyes. They make a nicheling nocturnal, allowing them to move at night. If your tribe doesnt have this gene present, nights pass normally. IF so, the nights stop long enough for a nicheling with these eyes to move normally. (however, you cant move them during the day.) The gene also makes the eyes look a bit demonic, which can be fun if your going from a story perspective. The nichelings also only move during night if banished, and give birth by the time day comes. the eyes give a nicheling 1 normal sight, and 2 night vision. seeing and smelling apply the same at night.
How does the night work?
Any animal that would normally move during the day, would stay still at night. Any animal that would move during the night, move according to your nichelings moves. (example, a bunnil would stay still, while a bearyena would move twice, then sleep.)
hope you like it! incase you couldnt tell, i REALLY WANT A NIGHT MODE!! its been an idea since the water update
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