Any way to make intelligence stats a thing? Granted, it's up to us to do most of the evading and problem solving, and most people can't see what good it'd do for something without Nimble Fingers (because of the conceit that the only reason to have intelligence is for it to lead to the technological path of survival .. but all specialists wonder why everyone just doesn't go their way), but it's the one thing seriously lacking in animal breeding/handling games; for some reason, I hear even JP:Evolution lacks it, where it should really be a thing.
But I see Nichlings with Nimble Fingers walking around on two legs all the time, but they never think of picking up a stick or a rock when a pack of Bearyenas show up, no matter how bad they infest the island. And yes, chimps do it; monkeys are known to throw crap in captivity only because the researchers and zookeepers tend not to give them anything more effective to throw; and I wouldn't be the least bit surprised to one day hear a Torontonian claiming to have been stabbed in the foot or shin by an irritated raccoon with something sharp s/he found. (Check this out: https://g.redditmedia.com/aPFdEHXSrBjBCUbP7dfiadtGhFcqg9TSvzLtJCl1Y58.gif?fm=mp4&mp4-fragmented=false&s=27d251bff45e73e5aec29b11496eb202)
I guess in a way, I kind of miss the idea of a computer "toy" as opposed to a computer "game". SimEarth was more of a toy than a game, but still terribly engaging, and it's still one of my favourite "games" (toys) of all time, as well as a pretty good simulator for the time (and for running on a 286).
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Palaeolithic Raccoon
Any way to make intelligence stats a thing? Granted, it's up to us to do most of the evading and problem solving, and most people can't see what good it'd do for something without Nimble Fingers (because of the conceit that the only reason to have intelligence is for it to lead to the technological path of survival .. but all specialists wonder why everyone just doesn't go their way), but it's the one thing seriously lacking in animal breeding/handling games; for some reason, I hear even JP:Evolution lacks it, where it should really be a thing.
But I see Nichlings with Nimble Fingers walking around on two legs all the time, but they never think of picking up a stick or a rock when a pack of Bearyenas show up, no matter how bad they infest the island. And yes, chimps do it; monkeys are known to throw crap in captivity only because the researchers and zookeepers tend not to give them anything more effective to throw; and I wouldn't be the least bit surprised to one day hear a Torontonian claiming to have been stabbed in the foot or shin by an irritated raccoon with something sharp s/he found. (Check this out: https://g.redditmedia.com/aPFdEHXSrBjBCUbP7dfiadtGhFcqg9TSvzLtJCl1Y58.gif?fm=mp4&mp4-fragmented=false&s=27d251bff45e73e5aec29b11496eb202)
I guess in a way, I kind of miss the idea of a computer "toy" as opposed to a computer "game". SimEarth was more of a toy than a game, but still terribly engaging, and it's still one of my favourite "games" (toys) of all time, as well as a pretty good simulator for the time (and for running on a 286).
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