I know very well that I'm supposed to post each idea separately, but these two ideas are strongly linked to each other and lemmuings wouldn't work without ice. The ice idea is from my sister Stagmole.
Ice:
Ice only appears in mountain biomes. There are four weakness levels of ice. Normal ice doesn't have any cracks on it. Weak ice has one crack on it. Weaker ice has two or three cracks on it. The weakest ice is covered on cracks. If temperature is below 0, sea water freezes. At -1 it will be weak, but if temperature goes below that, it turns into normal ice. Some random spots have ice of different weakness levels. You can nest on ice. At the edges of the island (where you can't even swim) the ice will be weakest. If temperature gets above -1, ice will melt.
Weight:
Weight would be a new attribute. Different ice levels can carry nichelings of different weights. Here are genes that effect weight:
Big body: +2 weight
Lean body: -1 weight
Armored body: +1 weight
Bearyena claw: +1 weight
Mammut foot: +2 weight
Bearyena hindlegs: +1 weight
Creature's weight also depends on their age. One gem nichelings are weightless and two gem nichelings have -3 weight.
Here is a list of max weights an ice tile can carry:
Normal ice: 4
Weak ice: 3
Weaker ice: 1
Weakest ice: none (any nicheling will fall through even with -1 weight)
Interactions:
Creatures can walk on ice if it carries their weight. Nichelings will always slide one tile further than were you moved them. If the ice can't carry them, they fall through it. You need to move a nicheling to the tile next to them and pull them up. You need at least two strength to pull a nicheling out of the hole. Pulling a spiky bodied animal will hurt the helping nicheling. If the fallen nicheling spends a night in the hole, it gets the frozen status effect. They will of course also drown. Creatures with hammer tail can break the ice (for fishing purposes or to save a nicheling who's trapped under ice).
Lemmuing is a combination of a lemming and a penguing. They spawn on ice and they live in big packs like arctic ramfoxes.
Movement:
Lemmguins move during day. They try to stay with their pack. On ice they slide on their bellies like penguins. Sometimes they dive in ice holes. When ice starts to melt, they travel to the opposite side of the island on land.
Habitat:
Lemmguins live in snowy mountain biomes.
Hunthing:
When attacked, the whole lemmuing pack will escape in different directions. If they're on ice, they will head towards ice holes. One lemmguin drops 5 food.
Post
Lilytuft
I know very well that I'm supposed to post each idea separately, but these two ideas are strongly linked to each other and lemmuings wouldn't work without ice. The ice idea is from my sister Stagmole.
Ice:
Ice only appears in mountain biomes. There are four weakness levels of ice. Normal ice doesn't have any cracks on it. Weak ice has one crack on it. Weaker ice has two or three cracks on it. The weakest ice is covered on cracks. If temperature is below 0, sea water freezes. At -1 it will be weak, but if temperature goes below that, it turns into normal ice. Some random spots have ice of different weakness levels. You can nest on ice. At the edges of the island (where you can't even swim) the ice will be weakest. If temperature gets above -1, ice will melt.
Weight:
Weight would be a new attribute. Different ice levels can carry nichelings of different weights. Here are genes that effect weight:
Big body: +2 weight
Lean body: -1 weight
Armored body: +1 weight
Bearyena claw: +1 weight
Mammut foot: +2 weight
Bearyena hindlegs: +1 weight
Creature's weight also depends on their age. One gem nichelings are weightless and two gem nichelings have -3 weight.
Here is a list of max weights an ice tile can carry:
Normal ice: 4
Weak ice: 3
Weaker ice: 1
Weakest ice: none (any nicheling will fall through even with -1 weight)
Interactions:
Creatures can walk on ice if it carries their weight. Nichelings will always slide one tile further than were you moved them. If the ice can't carry them, they fall through it. You need to move a nicheling to the tile next to them and pull them up. You need at least two strength to pull a nicheling out of the hole. Pulling a spiky bodied animal will hurt the helping nicheling. If the fallen nicheling spends a night in the hole, it gets the frozen status effect. They will of course also drown. Creatures with hammer tail can break the ice (for fishing purposes or to save a nicheling who's trapped under ice).
Lemmuing is a combination of a lemming and a penguing. They spawn on ice and they live in big packs like arctic ramfoxes.
Movement:
Lemmguins move during day. They try to stay with their pack. On ice they slide on their bellies like penguins. Sometimes they dive in ice holes. When ice starts to melt, they travel to the opposite side of the island on land.
Habitat:
Lemmguins live in snowy mountain biomes.
Hunthing:
When attacked, the whole lemmuing pack will escape in different directions. If they're on ice, they will head towards ice holes. One lemmguin drops 5 food.
Lifespan:
A lemmguin lives for 10 days.
Apetite:
On ice they eat fish and on land they eat clover.
Abilities:
1 speed (on land)
3 sliding (on ice)
2 swimming
2 fishing
2 eyesight
3 hearing
2 smelling
3 cold resistance
1 heat radiation
1 scentless
0 weight
Spore pictures provided to you by @orinz
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