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QoL suggestions


Lemodile

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I'm fairly new to Niche and although I greatly enjoy it, I'd like some additions from a population management / quality of life perspective. Since I can describe most in a single line I don't think they all warrant separate threads.

  • Filtering / Family tree view
    • If I apply a filter I can't see anymore whether the filtered animal still lives or is only visible as a dead parent to a living animal. It would be nice to still make this distinction, for example by prefixing names of dead animals with an icon (skull? cross?).
    • I can only enter family tree view if I select an animal first, I reckon it's important enough to get a dedicated button and/or hotkey. You could even use the population counter as a button for this.
    • Family tree view doesn't allow you to see or filter bsaed on an animal's age / life expectancy. This can be useful to double-check whether you're about to lose important genes for your population.
    • After carefully selecting a suitable mate that has everything I want from the overview, it'd be great if that also meant that I have that animal selected and the camera focused on it when I leave the family tree view.
    • For bigger populations it can be helpful to have counters that tell me exactly how many living individuals have immunity A/B/C/etc.
    • Filtering based on Alpha / Beta / Omega ranks
    • Filtering based on statuses (bleeding / pregnant / has a leech etc etc)
    • For pregnant animals: who's the father again? It'd be nice to have a way to remind you without having them give birth.
  • "Regular" view
    • Action icons: Based on the animal selected, an action icon could include a counter. That way you know in one glance that you will get 2 food from the berry bush, or do 1 damage to the balance bear.
    • Old age models for the animals would be nice and helpful.
    • A "do nothing" action that excludes animals with remaining action points from the list you can TAB through for that day.
    • Notifications that include a "show" button would be more helpful if they also selected the animal in question.
    • An option to auto-discard notifications from previous days.
    • Group notifications where possible; I'd prefer one notification telling me about 4 deaths rather than 4 notifications with one death each. Same for births.
    • Once expanding grouped notifications, they could stand to be a bit more informative. Who died? And how?
    • As attached as I get, I still sometimes wonder who just died. It would be nice if the game could remind me.
    • The only way to easily tell outcast animals / strangers / rogues from tribe members is that they move with every action and their model can rotate, whereas tribe members always face you. Perhaps their presence deserves a notification whenever they appear within detection (eyes/nose/ears) range.

Thanks for reading / skipping through / drooling mindlessly at what appears to be written text

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17 hours ago, Lemodile said:
  • Filtering / Family tree view

    • If I apply a filter I can't see anymore whether the filtered animal still lives or is only visible as a dead parent to a living animal. It would be nice to still make this distinction, for example by prefixing names of dead animals with an icon (skull? cross?).

    • I can only enter family tree view if I select an animal first, I reckon it's important enough to get a dedicated button and/or hotkey. You could even use the population counter as a button for this.

    • Family tree view doesn't allow you to see or filter bsaed on an animal's age / life expectancy. This can be useful to double-check whether you're about to lose important genes for your population.

    • After carefully selecting a suitable mate that has everything I want from the overview, it'd be great if that also meant that I have that animal selected and the camera focused on it when I leave the family tree view.

    • For bigger populations it can be helpful to have counters that tell me exactly how many living individuals have immunity A/B/C/etc.

    • Filtering based on Alpha / Beta / Omega ranks

    • Filtering based on statuses (bleeding / pregnant / has a leech etc etc)

    • For pregnant animals: who's the father again? It'd be nice to have a way to remind you without having them give birth.

  • "Regular" view

    • Action icons: Based on the animal selected, an action icon could include a counter. That way you know in one glance that you will get 2 food from the berry bush, or do 1 damage to the balance bear.

    • Old age models for the animals would be nice and helpful.

    • A "do nothing" action that excludes animals with remaining action points from the list you can TAB through for that day.

    • Notifications that include a "show" button would be more helpful if they also selected the animal in question.

    • An option to auto-discard notifications from previous days.

    • Group notifications where possible; I'd prefer one notification telling me about 4 deaths rather than 4 notifications with one death each. Same for births.

    • Once expanding grouped notifications, they could stand to be a bit more informative. Who died? And how?

    • As attached as I get, I still sometimes wonder who just died. It would be nice if the game could remind me.

    • The only way to easily tell outcast animals / strangers / rogues from tribe members is that they move with every action and their model can rotate, whereas tribe members always face you. Perhaps their presence deserves a notification whenever they appear within detection (eyes/nose/ears) range.

Hi, welcome to the forums! I’m just gonna give my feedback on your suggestions. I’ve color coded your original post like so:

Green - these suggestions already exist on this post/would work well and will be accommodated for in this post: https://strayfawnstudio.com/community/index.php?/topic/2541-family-tree-advancements/

Blue - these suggestions here: https://strayfawnstudio.com/community/index.php?/topic/2476-more-hotkeys/

and here: https://strayfawnstudio.com/community/index.php?/topic/2560-one-of-your-creatures-died-who-and-by-what/

Yellow - only if it’s toggleable, I personally wouldn’t always want it that way

Orange - could you explain it in more detail? The way it’s currently described is either unclear or seems unnecessary (specifically the first one is unclear not in the concept itself but rather how it would work, the second one is already somewhat explained through a creature’s stats vs an entity’s stats, and the last one already exists depending on what you’re saying)

Red - I personally don’t think these would be good inclusions (I don’t think an old model would fit the game; and the do nothing action may seem harmless, but could lead to strategic uses that cause other entities to move when you don’t, and I think a “Skip Creature” button would work better)

Unhighlighted - neutral/exists(?)

If anything I said is unclear, I’d happily explain in more detail, I just didn’t want it to be too long. Also remember that these are just my personal opinions and that maybe a bunch of people will disagree with me on this.

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9 hours ago, Lemodile said:
  • Filtering / Family tree view
    • If I apply a filter I can't see anymore whether the filtered animal still lives or is only visible as a dead parent to a living animal. It would be nice to still make this distinction, for example by prefixing names of dead animals with an icon (skull? cross?).
    • I can only enter family tree view if I select an animal first, I reckon it's important enough to get a dedicated button and/or hotkey. You could even use the population counter as a button for this.
    • Family tree view doesn't allow you to see or filter based on an animal's age / life expectancy. This can be useful to double-check whether you're about to lose important genes for your population.
    • After carefully selecting a suitable mate that has everything I want from the overview, it'd be great if that also meant that I have that animal selected and the camera focused on it when I leave the family tree view.
    • For bigger populations it can be helpful to have counters that tell me exactly how many living individuals have immunity A/B/C/etc.
    • Filtering based on Alpha / Beta / Omega ranks
    • Filtering based on statuses (bleeding / pregnant / has a leech etc etc)
    • For pregnant animals: who's the father again? It'd be nice to have a way to remind you without having them give birth.
  • "Regular" view
    • Action icons: Based on the animal selected, an action icon could include a counter. That way you know in one glance that you will get 2 food from the berry bush, or do 1 damage to the balance bear.
    •  Old age models for the animals would be nice and helpful.
    • A "do nothing" action that excludes animals with remaining action points from the list you can TAB through for that day.
    • Notifications that include a "show" button would be more helpful if they also selected the animal in question.
    • An option to auto-discard notifications from previous days.
    • Group notifications where possible; I'd prefer one notification telling me about 4 deaths rather than 4 notifications with one death each. Same for births.
    • Once expanding grouped notifications, they could stand to be a bit more informative. Who died? And how?
    • As attached as I get, I still sometimes wonder who just died. It would be nice if the game could remind me.
    • The only way to easily tell outcast animals / strangers / rogues from tribe members is that they move with every action and their model can rotate, whereas tribe members always face you. Perhaps their presence deserves a notification whenever they appear within detection (eyes/nose/ears) range.

Imma gonna do the same thing as Poke but just highlight red for I dont want this and yellow for toggleable, and green for Id like this.
Yeah thats about it

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Thanks for your comments. I realize that my post does not fit well with the whole voting thing that's been implemented; that works great for more fleshed out features and not for small tweaks like mine. I'll definitely look into the posts linked though.

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