What defines our behavior? Our genes or our upbringing?
It's a question that's been the subject of heated debate for a long time, with consensus shifting from time to time to favoring either camp. Niche, in it's present state, clearly takes the "nature" stance. A nicheling's abilities are entirely defined by their genetics.
What I'm suggesting is to introduce a little bit of "nurture" into the game. Sure, sharp claws will help you fish or fight, but so would an older nicheling showing you the ropes of how it's done! This could work by counting up all actions performed by an adult within sight (or directly next to in case of blindness) of a young nicheling. Once reaching adulthood, the action with the highest count (with a treshold of let's say 3 instances) is added as a bonus stat.
Examples:
A young nicheling that grew up with elders constantly cracking open coconuts around them could get a +1 cracking bonus.
Growing up around nichelings that are hunting / fighting can get a bonus in that direction (e.g. strength, stealth or defence).
But no more than one nurture bonus per young.
Since there aren't always enough opportunities for this to happen, it'd be nice to allow (skilled) adults to interact more with their young. Besides obviously being able to protect them, an action geared towards tutoring them on a skillset of your choosing could be a worthwhile action for an adult to take. For example, an adult with 4+ strength could teach fighting.
In short, the idea is meant to give upbringing a bit of meaning. You can easily not spend time on your young and have skilled nichelings based on their genetics alone, but taking the trouble to nurture them could make them invaluable assets to your population.
Post
Lemodile
What defines our behavior? Our genes or our upbringing?
It's a question that's been the subject of heated debate for a long time, with consensus shifting from time to time to favoring either camp. Niche, in it's present state, clearly takes the "nature" stance. A nicheling's abilities are entirely defined by their genetics.
What I'm suggesting is to introduce a little bit of "nurture" into the game. Sure, sharp claws will help you fish or fight, but so would an older nicheling showing you the ropes of how it's done! This could work by counting up all actions performed by an adult within sight (or directly next to in case of blindness) of a young nicheling. Once reaching adulthood, the action with the highest count (with a treshold of let's say 3 instances) is added as a bonus stat.
Examples:
Since there aren't always enough opportunities for this to happen, it'd be nice to allow (skilled) adults to interact more with their young. Besides obviously being able to protect them, an action geared towards tutoring them on a skillset of your choosing could be a worthwhile action for an adult to take. For example, an adult with 4+ strength could teach fighting.
In short, the idea is meant to give upbringing a bit of meaning. You can easily not spend time on your young and have skilled nichelings based on their genetics alone, but taking the trouble to nurture them could make them invaluable assets to your population.
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