Short answer: Add ping thingies on the minimap Long answer: So, I was playing around with Nimbatus when I had this quick idea for an idea/addition part. What this part does, is that it adds a node to the minimap, when given the instruction to. The node will show it's location on the minimap, and can also be the target of directional sensors.
But! It will also have some neat tricks up it's sleeve! The node can have it's icon changed in the editor, to help relay specific information, such as whether the node represents a certain type of drone, or it's situation. The node can also have it's color changed (like LEDs), which will be reflected on the minimap. The node can also be "pinged", where it will show an outline of the node expand over the minimap. This can be used to show a specific alert from the node.
This will be useful for players using autonomous multidrone systems, especially now with the printer, so they can easily see the status of their drones without having to complicate things with cameras.
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jbox1
Short answer: Add ping thingies on the minimap
Long answer: So, I was playing around with Nimbatus when I had this quick idea for an idea/addition part. What this part does, is that it adds a node to the minimap, when given the instruction to. The node will show it's location on the minimap, and can also be the target of directional sensors.
But! It will also have some neat tricks up it's sleeve! The node can have it's icon changed in the editor, to help relay specific information, such as whether the node represents a certain type of drone, or it's situation. The node can also have it's color changed (like LEDs), which will be reflected on the minimap. The node can also be "pinged", where it will show an outline of the node expand over the minimap. This can be used to show a specific alert from the node.
This will be useful for players using autonomous multidrone systems, especially now with the printer, so they can easily see the status of their drones without having to complicate things with cameras.
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