Jump to content
Stray Fawn Community

Factory Logic Bug


OsoMoore

Recommended Posts

I have a factory which prints a unit with energy, a button, and a cooler (signaled by the button). Before I detach it, it is active. But after I separate it, it turns off.

The build:

image.thumb.png.15cdf8905dcb79e7df4071721aeb324d.png

image.thumb.png.602bd4ea2046bf70f32dd8e174c9d95a.png

In action, before and after separation:

image.png.eeb69382765139b3e7234c2c800a7255.pngimage.png.033d7dbc488cf9e327ccfa8972645b16.png

And if I add another cooler on the same logic signal, on the main ship, it stays on after the separation despite not being connected to the button.

image.png.dd40c4efa04ec5b4238cc07a3c0dc85b.png

  • Like 1
Link to comment
Share on other sites

The logic is wireless, so the second part is correct. If you don't use logic seperators a button on the decoupled part can activate something on the main shop.

However the cooler on the decoupled part should also be active.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...