kaufgamer Posted October 7, 2018 Share Posted October 7, 2018 Weapons longer or wider, which produce heat due to firing. 1 Link to comment Share on other sites More sharing options...
0 Jeroeno_Boy Posted October 7, 2018 Share Posted October 7, 2018 *that need ammo that is produced by ammo factories 1 Link to comment Share on other sites More sharing options...
0 kaufgamer Posted October 7, 2018 Author Share Posted October 7, 2018 Good idea! 1 Link to comment Share on other sites More sharing options...
0 Lurkily Posted October 8, 2018 Share Posted October 8, 2018 Someone recently had an idea about switching weapontypes, and I postulated a magazine block that would recharge like energy, and act as the primary energy source for weapons only, enhancing the effect of any weapon drawing on that charge; and which would be inactive after depletion until FULLY charged. This sounds like something useful. Let's ditch fixed weapons as an option - as a downgrade, they should have a benefit as well, right? Instead, lets have 1x1 tower weapons, and 2x1 fixed weapons, as well as a magazine block that can provide an assist to your damage output. This might help make your weaponry feel more like a complete system, and less like a tacked-on module that's nothing special. I'm gonna go make a magazine suggestion in drone parts. Look for that soon. Link to comment Share on other sites More sharing options...
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kaufgamer
Weapons longer or wider, which produce heat due to firing.
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