I had to look up the fancy Latin/Greek/scientific word for wind for this.
So I was thinking that a possible ammo type you could have could be wind/air-based. Give it knock-back at the cost of damage against enemies. On terrain though, it would have a boost to digging power against weak terrain that would be comparable to sand and gravel. Either that or it would move them around, but I'm guessing the boost to digging power would be easier to program. I'm thinking that this boost should be a set amount instead of a percentage, so it'd be possible to make weapons with a digging power of 0 that could still get rid of weak terrain, but they'd do nothing against anything stronger like solid rock or ore.
It might actually be kinda fun to use weapons with this to slam enemies into stuff to damage them, repel charge attacks, repel projectiles, and clear weak terrain from around ore without worrying about damaging it.
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Marker Mage
I had to look up the fancy Latin/Greek/scientific word for wind for this.
So I was thinking that a possible ammo type you could have could be wind/air-based. Give it knock-back at the cost of damage against enemies. On terrain though, it would have a boost to digging power against weak terrain that would be comparable to sand and gravel. Either that or it would move them around, but I'm guessing the boost to digging power would be easier to program. I'm thinking that this boost should be a set amount instead of a percentage, so it'd be possible to make weapons with a digging power of 0 that could still get rid of weak terrain, but they'd do nothing against anything stronger like solid rock or ore.
It might actually be kinda fun to use weapons with this to slam enemies into stuff to damage them, repel charge attacks, repel projectiles, and clear weak terrain from around ore without worrying about damaging it.
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