I saw some topics regarding cold planets but I didn't see anything regarding other atmospheric conditions that would really add some cool gameplay mechanics/drone building challenges. Something along the lines of planets having extra conditions with different scales such as:
Wind - Force players to build drones with lots of engines
Low/None: default, as the game is now; maybe very slight forces at high altitudes
Medium: Maybe either a constant, low directional force that acts upon your x/y axis or occasional gusts that push you around if you're above a planet's horizon; Small -flight speed to rockets, bullets, etc.
High: Same conditions as medium but more severe changes from high to low altitudes/intervals; Greatly affect bullet drop/missiles, etc.
Extreme: (hurricanes/planetary storms?) Think Death Wind from the old SNES F-Zero (having to constantly fly at a 30+ degree offset + high wind gusts that push you off course); Missiles near useless (maybe just slightly alter the current existing signal affect?)
Rain
None/Low: No changes/default; slight visual effect
Medium: Visual effect that accompanies low/medium wind;
Heavy: Maybe something extreme like has some adverse affect to sensors such as disables all distance sensors, etc.?
Bonus: Perhaps have rain affect bio weapons like increase the fire rate/growth rate?
Temperature
Probably an obvious one/already suggested but maybe give planets passive temperatures that would force you to build heaters/coolers into your design in order to not overheat or freeze while exploring (rather than just have them to counter magma/meteorites); Also on that note, maybe add in a small cooler/heater affect to plasma/cold lasers that affect a .5-2 radius around the weapon while firing (.5 for short laser, 1-2 for long/extended lasers)
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Tempvirage
Hi everyone,
I saw some topics regarding cold planets but I didn't see anything regarding other atmospheric conditions that would really add some cool gameplay mechanics/drone building challenges. Something along the lines of planets having extra conditions with different scales such as:
Wind - Force players to build drones with lots of engines
Low/None: default, as the game is now; maybe very slight forces at high altitudes
Medium: Maybe either a constant, low directional force that acts upon your x/y axis or occasional gusts that push you around if you're above a planet's horizon; Small -flight speed to rockets, bullets, etc.
High: Same conditions as medium but more severe changes from high to low altitudes/intervals; Greatly affect bullet drop/missiles, etc.
Extreme: (hurricanes/planetary storms?) Think Death Wind from the old SNES F-Zero (having to constantly fly at a 30+ degree offset + high wind gusts that push you off course); Missiles near useless (maybe just slightly alter the current existing signal affect?)
Rain
None/Low: No changes/default; slight visual effect
Medium: Visual effect that accompanies low/medium wind;
Heavy: Maybe something extreme like has some adverse affect to sensors such as disables all distance sensors, etc.?
Bonus: Perhaps have rain affect bio weapons like increase the fire rate/growth rate?
Temperature
Probably an obvious one/already suggested but maybe give planets passive temperatures that would force you to build heaters/coolers into your design in order to not overheat or freeze while exploring (rather than just have them to counter magma/meteorites); Also on that note, maybe add in a small cooler/heater affect to plasma/cold lasers that affect a .5-2 radius around the weapon while firing (.5 for short laser, 1-2 for long/extended lasers)
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