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D.Mentia

Move and/or rotate grid in editor

Suggestion

It would be nice if we had hotkeys to rotate the editor grid around the core or selected part, to 45 degree angles, so that we could place angled parts next to each other without overlap problems.  For many drones, rotating around the core wouldn't be enough, so ideally also have a hotkey to center the grid on the selected part because it might get wonky if we can move it and rotate it

 

Currently you can still sort of place angled parts next to each other, but it shows an overlap and might cause physics problems, and also just tends to look messy because you can't always put the parts exactly where you want them

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I recently posted something similar, only that it affects things in a larger scope

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I think changing the snap grid would be rather weird and messy, and introduce a lot of problems with forgetting the grid orientation and accidentally messing up your design so you have to fix it.

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I don't think it'd be any more messy than what happens if you try to make two diagonal thrusters adjacent to eachother :P

But you're not wrong, if we were able to center the grid on a different part.  It would mostly solve alignment problems and not be messy if we could just rotate the grid around the core, though

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Two issues with this.  First, The procedure now is rotating the parent, placing the adjacent part, and rotating them back.  That seems acceptable, and you'd have to perform the same steps with the grid for the same operation.  Second, diagonal parts are rarely used extensively.

I think rotating the core in the grid would enable the same results as rotating the grid around the core, and it would be much more obvious that you need to correct alignment before continuing normally. 

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