A new logic device that ignores logic cut-offs for its input key only - this would be a solution for having independent drones that can all react to the same trigger (like pressing a button to return all drones to the mothership). For example, if you set it with input "W" and attach it to a drone that's otherwise behind a cutoff, this would 'mirror' the global W input into the local logic network, and the output will still be local - so when you press W, every individual drone receives the input and can handle it independently without affecting anything on the global network. Ideally we'd also have a "Global Mirror" that works in reverse, taking a local input and outputting a global one
It'd basically be a way to send and receive specific variables between your logic networks, letting them interface, instead of the current chips which only allow you to be either on or off a given network and can never communicate between them
I can only think of a few uses for this, but part of the way this game works out is to provide the tools and see what the users can do with them, so may as well open up a whole new bag of logic networking and see if anyone can come up with anything
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D.Mentia
A new logic device that ignores logic cut-offs for its input key only - this would be a solution for having independent drones that can all react to the same trigger (like pressing a button to return all drones to the mothership). For example, if you set it with input "W" and attach it to a drone that's otherwise behind a cutoff, this would 'mirror' the global W input into the local logic network, and the output will still be local - so when you press W, every individual drone receives the input and can handle it independently without affecting anything on the global network. Ideally we'd also have a "Global Mirror" that works in reverse, taking a local input and outputting a global one
It'd basically be a way to send and receive specific variables between your logic networks, letting them interface, instead of the current chips which only allow you to be either on or off a given network and can never communicate between them
I can only think of a few uses for this, but part of the way this game works out is to provide the tools and see what the users can do with them, so may as well open up a whole new bag of logic networking and see if anyone can come up with anything
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