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Master switch - enables/disables all blocks that use it as route connection


ZeroGravitas

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Two key/tag inputs - enable/disable. Or just disable (logic =1), then call it a "Kill Switch".

Like the Logic Splitter, it affects all parts downstream on it's connection graph.

Disables all logic input/output of those blocks.

Would be a simple way to cease the function of all the drones in a swarm, for example.

Might need a counterpart, like the logic connector... Might be able to build the functionality into the Splitter, instead, depending on the envisioned use cases.

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I like the idea that every logic block gets a 'dis/enable'-input.

But it should be possible to freely set a button or tag to every different gate. So it's an option to de/activate only parts of your logic.

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