Jump to content
Stray Fawn Community
  • 12
The_Cubed_Martian

Recoupler part.

Suggestion

like the decoupler, although the two separated parts are connected by a faint energy beam. and when the assigned key is pressed the two parts are pulled together and rejoin, allowing them to be decoupled a second or third time. it would make it much more fun to have mini-drones in our builds.

  • Like 4

Share this post


Link to post
Share on other sites

10 replies to this suggestion

Recommended Posts

  • 1

Hmm, do you mean like a "physical coupling"? In the way that train-carts are connected to each other?

Maybe we could add such a part, that you have a "coupler" part. And if you activate it, all other "couper" parts which are touching it (or are near it), simply stay connected to it in a rigid way as if it would be normally linked together. And if you release the "coupler" part, the other parts detach from that spot.

Share this post


Link to post
Share on other sites
  • 0

This would be like a Traktor beam recoupler. Hm...nice. Upvoted myself 😃

Share this post


Link to post
Share on other sites
  • 0

So these faint energy beams... They remain after decoupling and just pull back the part for recoupling, not allowing recouplers to switch what they recouple to?

Share this post


Link to post
Share on other sites
  • 0

Yup! thats the idea, the energy beam would bend and curve and all that, and re couplers can only recouple to the parts that they were once coupled with. furthermore the tractor beam thing can only apply so much force, so you could end up with some interesting physics based problems to work around if both parts being decoupled have thrusters.

Quote

 

 

Share this post


Link to post
Share on other sites
  • 0

Pulling back the parts is not a problem and probably easily possible, but re-aligning them is probably tricky xD How would you like the disconnected part to re-attach? Even if it re-aligns in the same way, the shape might be different making it difficult to re-attach, hmm :D But the idea is good, maybe we can find a good solution.

Share this post


Link to post
Share on other sites
  • 0

Why a REcoupler and not a generic coupler block?

Then you can make snake drones without making your own bulky magnet based connectors to link the segments.

 

  • Like 1

Share this post


Link to post
Share on other sites
  • 0
14 minutes ago, Markus said:

Hmm, do you mean like a "physical coupling"? In the way that train-carts are connected to each other?

Maybe we could add such a part, that you have a "coupler" part. And if you activate it, all other "couper" parts which are touching it (or are near it), simply stay connected to it in a rigid way as if it would be normally linked together. And if you release the "coupler" part, the other parts detach from that spot.

Exactly like railway couplings, yes.

Multi-point couplings sound good too.

Also throws a bone at people wanting struts I guess :D

  • Like 1

Share this post


Link to post
Share on other sites
  • 0

Ah, interesting. Yes, this way we could have some kind of pseudo-struts xD I'll definitely have to suggest that to the others in the team ^^

But as always, I can't make any promises. But would be an elegant solution, I think :) 

Share this post


Link to post
Share on other sites
  • 0
12 hours ago, Markus said:

Pulling back the parts is not a problem and probably easily possible, but re-aligning them is probably tricky xD How would you like the disconnected part to re-attach? Even if it re-aligns in the same way, the shape might be different making it difficult to re-attach, hmm :D But the idea is good, maybe we can find a good solution.

I would say when in range, and the input is active, exert force on the coupler block to rotate it to it's coupled orientation, and pull it closer.  Couple the blocks once they're close enough.

I would replace the decoupler with a "coupler," since this basically obsoletes the decoupler.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×