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Lurkily

I've set myself a task, and I'm open to suggestions.

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I've done world-breakers before.  Autonomous drones whose sole purpose is to demolish every ounce of mass on a world.  And it used to be possible to mine at the same time too, but no longer.  So I have a goal now; a drone that will return to the hopper autonomously to drop autonomously mined material.

The problem is, I can't figure out how to find the hopper.  I had a working model, then I took it off my test planet and learned that the hopper is never at the same altitude twice; it has to be modified, tested, and re-modified for every planet, and being a percentage, a change of '10' means a different thing to the altimeter on each planet, too.

My only other idea is to disconnect the drone core and smush it up against the Nimbatus to use as a homing beacon - it's a cheat, in my opinion, but it's all I got.  Keep 100 altitude, cruise until the core enters the tolerance of a directional sensor, then cut altitude control to drop in.  Maybe set off some TNT to self-destruct once a directional sensor hits bottom.  Anybody got a better idea?

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Fly in a pattern that will take you near all the viable hopper locations and stop the pattern when your containers are empty. It's slow but would work. :(

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Good ideas. I have no better idea than using the altitude sensor, but depending on the planet, unfortunately that won't work :/ 

We have to adjust and make the altimeter more useful, so that you can target the height of the container (I hope this comes soon :) ) This makes dropping resource easier (and with a "resource tank empty" signal, you could automatically remove those carriers). Ideally, we'd have a location above the container which you can detect with the Direction sensor, as well as allow the Distance sensor to detect resources.

I really want that it's possible to automate resource gathering (and eventually every mission we implement). :) 

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Eldrad, not really plausible.  I mean it's possible, but it would mean circumventing the planet multiple times at different altitudes, which would require a set of maybe 10-20 altimeters and logic for when to use each one

Markus, as long as we're talking sensors, directional sensors need the same thing.

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I think we need a directional sensor which "points" towards a target, and maybe a "target proximity" sensor, where you can also say, let's say "container", and if you're within certain set distance (you can choose yourself), a signal is sent. If you combine direction and proximity, you would be able to fly towards the container and stay in the area until your resource tanks are depleted.

@LurkilyWhat did you mean with the directional sensors needs the same thing?

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With far fewer sensors you should be able to do it in a single (very slow) circumnavigation by going up and down between min and max altitudes.

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9 hours ago, Markus said:

I think we need a directional sensor which "points" towards a target, and maybe a "target proximity" sensor, where you can also say, let's say "container", and if you're within certain set distance (you can choose yourself), a signal is sent. If you combine direction and proximity, you would be able to fly towards the container and stay in the area until your resource tanks are depleted.

@LurkilyWhat did you mean with the directional sensors needs the same thing?

The directional sensors ALSO need to be able to use the hopper's location as a target.

And yes, yes yes yes.  Proximity sensor, absolutely.  Just replace the altimeter with a proxy sensor, that has the planet's core as a criterion.  Get rid of planet radius as a criterion, because then the same number doesn't mean the same distance on each world.  

I dearly, dearly want to be able to name or tag a part, and have directional and proximity sensors that will use the location of those parts as a criterion. (If there are duplicates, just detect the closest.)  This would cover homing beacons, this would cover formation flight, this would cover self-awareness beyond what linear detectors can provide for drones that have moving parts - it would do so much for the capabilities of the drones to have an awareness of a SPECIFIC part.

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Nice to see someone else having the same idea...I built a prototype so far...and I suppose it'S going well...well apart from the fact that I need 56 VU for the logic alone...

I have no idea how to split the logic, so that I can print multiple drones and send them back at the same time (once they delivered their payload they fly out of orbit and self-destruct - at least that's the plan - so I'd end up with a lot of interfering logic)

Is there any way to send a global signal to a drone with a logic splitter? I tried this, hoping that "1" would be cut off, but "2" would transfer through.

Le80ViYcRa22O3zCiJZiXQ.png

 

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