Plays the configured sound (probably not looping) when the input is active.
Changes the color of the speaker icon to show it is active (much like the distance sensor turns green when it sees something)
Plays sound originating from the block
Uses
you could make music, or have an audio cue when your auto turrets are engaging an enemy, or have a sound saying your factories are ready to print, etc etc..
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Entity
Features
Function
Uses
you could make music, or have an audio cue when your auto turrets are engaging an enemy, or have a sound saying your factories are ready to print, etc etc..
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