Spacestar TheThundersuncat Posted October 18, 2018 Share Posted October 18, 2018 Many tribes have a story to tell. But could this influence game play on an additional level? Imagine a little book in the starting menu. You can choose values from different sets: -- Spirit of the Hunter: all meat dropped is doubled. However, predators gain one attack point. -- (2) all meat dropped is trippled. Predators gain two points in attack. Normal berry bushes act poisonous. -- One with Nature: collecting offers one extra food point. Bunills, dodomingos and crabbits become substantially harder to slay. -- (2) collecting offers two extra food points. Non hostile entities cannot be killed. Predators live longer. -- Lover of the Night: negative status effects last half as long, positive ones twice of original lenght. Immunity to leeches and bleeding. -- Oral Tradition: Creatures live 7 days longer, healing fruits and purr snout restore more health. (+50%) All entities spawn less often. (-20%) -- (2) Creatures live 14 days longer. Enemies are substantially more long-lived, deal more damage and healing is less effective. Spawnrates are further decreased. (-33%) -- Fortuna/Will of the Gods: Damage resistance is obsolete for nichelings and predators. Creatures cannot stack stats higher than 2, 5 for attack, 3 for fishing. Small chance (15%) to gain 10 additional food from an action or to cause 10 damage. -- (2) Creatures are born with randomized stats. Your rogue-born, no pawed derpsnout might just be the greatest warrior in all of history. (2 points of a genetic base stat are still counted.) -- Sirens Call: Calling will always attract -- something. Nichelings that have sung gain an extra point in defense. -- Dancing Shadows: Creatures with at least two points total in stealth, camouflage or odour disguise gain 4 more points in those skills. -- Warrior Code: Nichelings have +2 points in attack and + 1 gathering by default. Hiding becomes impossible. -- Adam's Quest/Heart of the explorer: Creatures have one extra point in movement. -- advanced group dynamics: Born alphas are slightly stronger (+1), omegas better gatherers to one present skill (+1), beta's senses are sharpened. (+1 hearing/smelling). Children inherit rank. E.g. a+a = alpha or beta // b+a = alpha or beta. // b+o= beta or omega// o+a= o,a or b. -- Wicked Grace: Winged creatures see one tile farther into the distance, including grass. -1 cold/heat resistance. Non flighted animals gain 2 hot/cold resistance. -1 hearing. Short sighted creatures act blind. -- Northern lights: Drowning damage only occurs over night. Rogue males carry ancient or rare traits. Dodomingos and Ramfoxes drop 15 more food. -- Sun Gods: Shrivelled berry bushes offer 2 food points per berry. +1 heat resistance, immunity to sleeping sickness. -- Unity: Large packs (25+) consume less food (-25%) and twins are more common (+50%). More wanderers and fewer rogues spawn. Immunity sickness kills a creature in three days, sickness does twice the damage to other nichelings. Small packs (20 or below) consume more food (+10%). Sickness does no damage. + 1 hot, +2 cold resistance. Drastically fewer identical twins, wanderers and rogues spawn (-50%). 3 Link to comment Share on other sites More sharing options...
Spacestar TheThundersuncat Posted October 18, 2018 Author Share Posted October 18, 2018 Could you see something like this in game? Why/why not? What are your ideas? Link to comment Share on other sites More sharing options...
Jojo Posted October 18, 2018 Share Posted October 18, 2018 I like it. I think this would fit well with the new sandbox upate and the challenges you have to complete (which I believe will be added?). I wouldn't like something like this at the side of the screen, mainly because I don't like my UI to be to cluttered, but if you could toggle it on and off to modify that would be great Especially love the warrior code thing, though not the 'can't smell and hear' (would be a nice challenge though) 1 Link to comment Share on other sites More sharing options...
Spacestar TheThundersuncat Posted October 18, 2018 Author Share Posted October 18, 2018 2 hours ago, Jojo said: I like it. I think this would fit well with the new sandbox upate and the challenges you have to complete (which I believe will be added?). I wouldn't like something like this at the side of the screen, mainly because I don't like my UI to be to cluttered, but if you could toggle it on and off to modify that would be great Especially love the warrior code thing, though not the 'can't smell and hear' (would be a nice challenge though) Thanks! I am not sure about some of them, even more so of the sharpened versions. Maybe I should remove (2) entirely under Warrior Code. There still needs to be some improvement before it's worth suggesting. 1 Link to comment Share on other sites More sharing options...
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