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Weight classes!


StumpytheOzzie

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No, I mean logic parts don't count towards the total number of parts..

 

Logic parts are free.

 

As for the punch thrusters... How about having weight classes by thrusters then? Must have less than 20 thrusters, 40 thrusters etc.

 

Right now, there's no reason (that I can see) to have less than 100 parts. Once the logic is set (5 parts? 10 parts?) it's just adding more fuel tanks, thrusters and googly eyes.

 

Sumo arena is weighted more towards strength than finesse. So having the best logic bot (which is a huge challenge) is not rewarded as much as just more thrusters. Which is easy.

 

That's why I'd like logic parts to be free - so we can get some seriously smart robots, and lower weight classes so we can get thinky bots instead of strong bots.

 

http://robotwars.wikia.com/wiki/Weight_Classes

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12 hours ago, jbox1 said:

plus, you wouldn’t even be able to tell the drone to go foward without any logic parts!

uh. sure you can. just have 2 fuel tanks with all outputs set to the same key and use that key for your thrusters 😛

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I could roll with a logic league.  All logic parts are free, and while they technically exist and function, they are invisible, have no mass or physics, do not collide, do not count toward the part count, and parts cannot be attached to them. Infinite complexity available. 

Limit thrusters to 8.  That way you fight intelligently, or you go home.

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37 minutes ago, Lurkily said:

I could roll with a logic league.  All logic parts are free, and while they technically exist and function, they are invisible, have no mass or physics, do not collide, do not count toward the part count, and parts cannot be attached to them. Infinite complexity available. 

Limit thrusters to 8.  That way you fight intelligently, or you go home.

Sounds neat, and very fun.

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You'd still see a flood of mindless pushers as you do in the current tourney. The issue is that the tournament puts you against drones who have beat 1-10 opponents. For a very small population that'll approximate a spread of quality, but with a large population (as the game appears to have since being early-access on Steam) all of those will likely be pretty close to average/common.

Mindless pushers aren't good. They're just easy to make and therefore the first thing people try and frequently the only thing.

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We had to restructure the way we make the match-making in the sumo (with the latest update), because the old way was optimized for being usable with few drones (early access version).

But now that we have lots and lots of drones in the match-making, we changed it and we hope it is now more challenging than before (meaning, mindless pushers have less of a chance :) ).

We're working on some ideas (like weight-classes, a only 10-wins tournament, ...). The sumo (and player vs player mode) are very important to us and we want to make the experience as interesting and challenging as possible. Your discussion is very appreciated and helpful ❤️ 

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3 hours ago, Markus said:

We're working on some ideas (like weight-classes, a only 10-wins tournament, ...). The sumo (and player vs player mode) are very important to us and we want to make the experience as interesting and challenging as possible. Your discussion is very appreciated and helpful ❤️ 

Any thoughts on the logic league ideas? 

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