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Passive creatures hug you waaay too close


jbox1

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In Ninbatus, there are a few creatures that are completely neutral, and will not attack by nature unless you attack them. The little hammer head bois are a good example. However, they can still often get in the way. Neutral creatures seem to love to hang about, and can get very close, or even start pushing you. This often leads to them encasing you in their numbers, meaning you will have to be forced to harm these (not) defensless creatures in order to complete your mission. Many innocent lives are lost because of this.

Basically, I’m asking to have the passive creature’s idle distances be set back at least twice as far as what it is now, probably further. This way, they won’t be so aggressive to players, and en-trap large drones. Also, passive creatures should disengage players if they have strayed too far from their home, or at least after a certain amount of time, so that they don’t get in the way of players all the time.

I am putting this under the bug category since idle creatures technically are already a feature, and having them be not-passive is probably a bug.

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