ManTheMister Posted October 19, 2018 Share Posted October 19, 2018 (edited) Missions that don’t take place on a planet. Asteroid fields? Space battles? Hammerhead migrations (looking much like those with real hammerhead sharks)? The possibilities are expansive. Edited November 21, 2018 by ManTheMister 3 Link to comment Share on other sites More sharing options...
0 Micha Posted July 22, 2019 Share Posted July 22, 2019 The first zero-g mission were added with the newest update on the tester branch Link to comment Share on other sites More sharing options...
0 Alpino_WILL_STEAL_ oats! Posted October 20, 2018 Share Posted October 20, 2018 Oh my god, Yes! Hammerhead migrations sounds right up my alley, maybe we could attack on elf the corps asteroid mining operations and remove bio barrels in space! Link to comment Share on other sites More sharing options...
0 Lurkily Posted October 20, 2018 Share Posted October 20, 2018 For autonomous completion, what would your directional sensors that are gravity-tuned point to? Center of the play area? Link to comment Share on other sites More sharing options...
0 Alpino_WILL_STEAL_ oats! Posted October 20, 2018 Share Posted October 20, 2018 um, That specific feature of the directional sensor just wouldn't work here but others probably might. 1 Link to comment Share on other sites More sharing options...
0 ManTheMister Posted October 20, 2018 Author Share Posted October 20, 2018 1 hour ago, Lurkily said: For autonomous completion, what would your directional sensors that are gravity-tuned point to? Center of the play area? In the test area when gravity is off it just points down, but in sumo it points towards the center of the play area. I’m not sure. I would just leave it up to the devs to decide if this gets implemented. Link to comment Share on other sites More sharing options...
0 Lurkily Posted October 20, 2018 Share Posted October 20, 2018 The test area has a false centerpoint below the bottom border; gravity sensors don't respect it, but altitude sensors do. The degree of the effect on altitude in the test chamber also is defined by the planet you're currently visiting. Link to comment Share on other sites More sharing options...
0 ManTheMister Posted October 20, 2018 Author Share Posted October 20, 2018 For non-autonomous playthroughs, it would be much easier to control if “gravity” was always directly down, and you didn’t rotate around anything. For autonomous playthroughs, gravity direction sensors pointing down would still stabilize the drone and prevent it from going in circles. Directional sensors set to gravity should point down in these areas. Link to comment Share on other sites More sharing options...
0 Lurkily Posted October 20, 2018 Share Posted October 20, 2018 I'm not entirely sure they should provide a reading at all in these areas. Upon thought, having a directional sensor set to gravity is an almost certain sign you're using the wrong design for the region. Maybe you have it so it can also be used on planets, and that's fine, but there's no possible purpose to serve here. I also think that in Zero-G regions, the camera should always take its up-down orientation from your drone, instead of the level. The designers seem to have gone to some trouble to be physically correct in some regards, such as space and movement and orientation having no meaning without a point of reference. On a planet, that point would be the center of the planet, but in a Zero-G region, I'm not sure using the center of the map to orient the camera makes sense - nor does having an arbitrary orientation locked, as if space had a north and south. When you get too far out, you can get an arrow pointing you toward the center, as you do on planets, to make sure you don't get lost. 2 Link to comment Share on other sites More sharing options...
0 ManTheMister Posted October 20, 2018 Author Share Posted October 20, 2018 56 minutes ago, Lurkily said: I'm not entirely sure they should provide a reading at all in these areas. Upon thought, having a directional sensor set to gravity is an almost certain sign you're using the wrong design for the region. Maybe you have it so it can also be used on planets, and that's fine, but there's no possible purpose to serve here. I also think that in Zero-G regions, the camera should always take its up-down orientation from your drone, instead of the level. The designers seem to have gone to some trouble to be physically correct in some regards, such as space and movement and orientation having no meaning without a point of reference. On a planet, that point would be the center of the planet, but in a Zero-G region, I'm not sure using the center of the map to orient the camera makes sense - nor does having an arbitrary orientation locked, as if space had a north and south. When you get too far out, you can get an arrow pointing you toward the center, as you do on planets, to make sure you don't get lost. That would probably work best. There would need to be some way to set the direction of the camera on the core and in camera trackers. Link to comment Share on other sites More sharing options...
0 Lurkily Posted October 20, 2018 Share Posted October 20, 2018 By orientation - rotate the camera module to rotate the camera orientation. The core rotation is the tricky part, but I feel like up in the editor should be up for the camera, if we can't get core rotation. Link to comment Share on other sites More sharing options...
0 ManTheMister Posted November 21, 2018 Author Share Posted November 21, 2018 On 10/20/2018 at 10:35 AM, Lurkily said: By orientation - rotate the camera module to rotate the camera orientation. The core rotation is the tricky part, but I feel like up in the editor should be up for the camera, if we can't get core rotation. There would need to be some sort of graphic on the core/camera trackers so that yo my know what direction they are facing. Link to comment Share on other sites More sharing options...
0 Lurkily Posted November 21, 2018 Share Posted November 21, 2018 Yes, agreed. Link to comment Share on other sites More sharing options...
0 Garheardt the Black Posted November 22, 2018 Share Posted November 22, 2018 I very much like this idea. My suggestion for the directional sensor and altimeter is an option to target the Numbatus. That way, we have a static reference point that prevents people and automated drones from getting turned around. 1 Link to comment Share on other sites More sharing options...
0 Lurkily Posted November 22, 2018 Share Posted November 22, 2018 I do think gravity sensors should have a target in zero g, though. Like test chambers, where down is always south. Link to comment Share on other sites More sharing options...
0 ManTheMister Posted November 22, 2018 Author Share Posted November 22, 2018 Garheardt is saying to add options to the directional sensor, not to make gravity be the Nimbatus. I agree that the Nimbatus (and the Hopper, +more) should be added to the directional sensor, even if 0-G missions aren’t added. 1 Link to comment Share on other sites More sharing options...
0 Lurkily Posted November 22, 2018 Share Posted November 22, 2018 Oh, absolutely agreed, more sensor criteria are necessary, I just don't think that the gravity sensor will necessarily fail to provide that point of reference. I think more criteria are necessary just because logic, though potentially powerful, needs the operators to act upon before it can really flex its muscle. Link to comment Share on other sites More sharing options...
0 ManTheMister Posted November 22, 2018 Author Share Posted November 22, 2018 Gravity sensors would probably always point into the tolerance of thier sensor. The camera would point in a direction relative to your drone. The Hopper would be the opening on the bottom of the nimbatus, and there would be some sort of vacuum (except no air, so probably a tractor beam instead) to suck things in, on account of there being no gravity. normal gravity-stabilizing drones would still work here as long as you keybound the thrusters that turn the drone towards gravity to work manually, because the directions would always be the same, relatively to your screen. Link to comment Share on other sites More sharing options...
0 Lurkily Posted November 22, 2018 Share Posted November 22, 2018 I'm not a great fan of just saying "no, this sensor does nothing here," but I admit I don't have a good Idea for what to do with them. Link to comment Share on other sites More sharing options...
0 ManTheMister Posted November 22, 2018 Author Share Posted November 22, 2018 Maybe “gravity” should just be the center of the play area. It would be the average location of all the mass (approximately), and sumo doesn’t have any gravity but that’s where the sensor points. It seems to me that what’s more accurate and what is better from a gameplay perspective is different, and whatever the devs pick will upset some people. Personally, I think that going with better gameplay would be a bit better, but I’de be fine with wherever the devs picked. Link to comment Share on other sites More sharing options...
0 timstr Posted November 22, 2018 Share Posted November 22, 2018 i realy like this idea 😅😅😅 Link to comment Share on other sites More sharing options...
0 notsew93 Posted December 21, 2018 Share Posted December 21, 2018 Alternatively to the center of play area for gravity sensor in no-grav maps, it could point to the Nimbatus. Heck, I'd like a Nimbatus setting anyways. Link to comment Share on other sites More sharing options...
0 Zixvir Posted March 15, 2020 Share Posted March 15, 2020 On 12/20/2018 at 11:01 PM, notsew93 said: Alternatively to the center of play area for gravity sensor in no-grav maps, it could point to the Nimbatus. Heck, I'd like a Nimbatus setting anyways. I agree because the nimbatus seems heavy. Link to comment Share on other sites More sharing options...
Post
ManTheMister
Missions that don’t take place on a planet. Asteroid fields? Space battles? Hammerhead migrations (looking much like those with real hammerhead sharks)? The possibilities are expansive.
Edited by ManTheMisterLink to comment
Share on other sites
22 replies to this post
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now