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Race mode


Lurkily

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Simple mode.  The game generates a pattern of targets they directional sensor can seek. Maybe two targets - there and back.  Maybe a more complex route. Maybe some tracks have enemies, mines, or asteroids to avoid or engage. 

Simple prerequisite though.  A directional target that is moved when your core comes into close proximity, and that 'wins' the race when it reaches its last position. 

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I like the idea, but it seems like a contest of might, without much strategy. There would definitely need to be some twists. Enemies, cannons, terrain that can either be avoided or dig through, maybe have both drones in the same race so that they can interfere with each other?

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I think competitive racing should be a separate type of race; time trials should be available too.  With the mere point-following tracks, it would probably be mostly muscle.  (Unless you do something special to make logic unobtrusive (Such as the processor suggestion) and don't count them toward a part limit.)  With terrain, mines, and enemies in the mix - particularly if you involve goals, such as an enemy that has to be fought before you can continue the race - some creativity is going to be needed to navigate those hazards quickly.

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