Jump to content
Stray Fawn Community

Post

Posted

I'm speaking of a block working like the altimeter BUT in circular

Would be 4*4 Or maybe a bit bigger, so it stays balanced it would have a maximum range of let's say around 200

And there will be with this litlle trackers that would have a tag (INFINITE POSSIBILITIEZZ) like the camera trackers  1*1 block activable or deactivable

And you would see on the sensor a bit like a radar but it'll be instantaneous but consumes like 20 to 50 energy /s by the number of trackers in range

BUT the trackers would be also accepted by the directional sensor

AND the radar Could also have a mode When it detects for enemies in range or terrain or both or anything

here's a little concept :

Nimbatus_Radar-DetectorMode.png.ceda2a3035441ba9972d456d748d69be.png

 

14 replies to this post

Recommended Posts

  • 1
Posted

It feels like this is a very intelligent block, when compared to the simple outputs Nimbatus is characterized by.

The recurring tracker suggestion (as a directional sensor target)  paired with the recurring range detector suggestion (like an altimeter,  but using other sensor targets - like a tracker) would serve these needs, and be in character with the logic already present without requiring new and unusual behavior. 

  • Like 1
  • 0
Posted

Are you saying that it would read contacts, assign them tags based on type, which would be passed to other sensors as dynamic criteria? 

I'm gonna be honest, we have nothing like this running, and it's a little out of step with the simple logic solutions the game presents.  It's a good idea, but I'm not sure it's in character with Nimbatus.

  • Like 1
  • 0
Posted

So a “detector” block that detects other nearby “beacon” blocks, each with its own tag, and when the detector detects a  beacon inside it’s radius, it outputs that beacons tag. Am I understanding this correctly?

  • 0
Posted

Nope once the tracker with a certain tag is in the range the radar outputs the tag of the tracker

BUT A MOOORE exciting feature would be that the directional sensor could track the tagged trackers it would appear in the list as the tag of the tracker

  • 0
Posted
1 minute ago, ManTheMister said:

So a “detector” block that detects other nearby “beacon” blocks, each with its own tag, and when the detector detects a  beacon inside it’s radius, it outputs that beacons tag. Am I understanding this correctly?

YEP THAT'S IT 👍

  • 0
Posted
Just now, ManTheMister said:

I like this. 4x4 is a bit overboard. 2x2 would be completely reasonable. I think that the beacons should be 2x1.

No because camera trackers are 1x1 CON-SIS-TEN-CY

  • 0
Posted
26 minutes ago, Lurkily said:

It feels like this is a very intelligent block, when compared to the simple outputs Nimbatus is characterized by.

The recurring tracker suggestion (as a directional sensor target)  paired with the recurring range detector suggestion (like an altimeter,  but using other sensor targets - like a tracker) would serve these needs, and be in character with the logic already present without requiring new and unusual behavior. 

C'mon DRONES ARE C O M P L E X

  • 0
Posted
12 minutes ago, FreakyWaves said:

No because camera trackers are 1x1 CON-SIS-TEN-CY

These aren’t camera trackers. They’re beacons. They are far more powerful than camera trackers.

  • 0
Posted
2 minutes ago, FreakyWaves said:

C'mon DRONES ARE C O M P L E X

 
  •  

it does seem like a too intelligent block, i agree with the "Directional sensor target" idea (i actually suggested this just yesterday xP)

  • 0
Posted
55 minutes ago, FreakyWaves said:

C'mon DRONES ARE C O M P L E X

Drones in Nimbatus can be complex, but it's as an outcome of the interplay of very simple building blocks.  We do have simpler building blocks that can do all of this in our suggestions. 

  • 0
Posted

Don't let it stop you from making suggestions, mind - the devs can decide for themselves if they agree. It's just my two cents, and I'm nobody special.  :)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...