Entity Posted October 9, 2018 Posted October 9, 2018 It would be nice to know when a shield is full or depleted, much like batteries/tanks. Then you can make shield management logic, or do fancy stuff like moving your now exposed side out away from the pain etc 2
0 Zlobisak Posted October 29, 2018 Posted October 29, 2018 When a shield is down it outputs a given key/tag. 1
0 unmog Posted October 31, 2018 Posted October 31, 2018 It at least would be nice in having when a shield goes down, to turn on a nearby shield to pick up the slack until it can turn back on. But we'd need a "Shield Up" event as well~ hmm, but I could see it being very useful in helping with their absurd energy requirements since they dont all have to be on at once all at the same time. *nodnod*
0 ManTheMister Posted October 31, 2018 Posted October 31, 2018 The shield is up when the shield button is pressed and the “shield down” is not true.
0 unmog Posted October 31, 2018 Posted October 31, 2018 18 minutes ago, ManTheMister said: The shield is up when the shield button is pressed and the “shield down” is not true. No I mean when the shield gets recharged and pops back up. You can make a logic to easily keep the shield up button without holding it yourself, and if it has taken enough damage the shield wont turn back on. Im speaking specifically of an event mirroring the "shield went down" suggestion to go along with "shield has recharged and went back up" event. Either that or shields should be changed to not require much energy unless it's taking hits, and the more hits it takes the more energy it drains, and it doesnt go down until you run out of energy.
0 ManTheMister Posted October 31, 2018 Posted October 31, 2018 What I meant was that whenever the shield button or key is pressed and the shield is not down, then the shield is up. (I suppose that it does take two logic gates, so a shield up event wouldn’t be that bad of a thing) 1
0 Lurkily Posted October 31, 2018 Posted October 31, 2018 You can push the shield-up button, AND have a shield go down under damage.
0 ManTheMister Posted October 31, 2018 Posted October 31, 2018 I know. That’s why you need two logic gates instead of none to detect wether or not the shield is down (a not gate and an and gate).
0 Lurkily Posted October 31, 2018 Posted October 31, 2018 Oh. I thought you were trying to suggest a workaround in the current game, not a modification to this suggestion. Ignore everything I said.
0 Entity Posted October 31, 2018 Author Posted October 31, 2018 really? I posted a more detailed feature request ages ago and this post somehow gets 7 votes?
0 Lurkily Posted October 31, 2018 Posted October 31, 2018 Initial visibility and time of posting along with a lot of chance circumstance contributes to whether a suggestion grabs alot of attention; unfortunately, such is the nature of social media. I'll merge it in later.
0 ManTheMister Posted October 31, 2018 Posted October 31, 2018 43 minutes ago, Entity said: really? I posted a more detailed feature request ages ago and this post somehow gets 7 votes? If it was ages ago then it was probably before steam early access, when less people used the forums.
0 Entity Posted October 31, 2018 Author Posted October 31, 2018 1 minute ago, ManTheMister said: If it was ages ago then it was probably before steam early access, when less people used the forums. I didn't get the game until it got released on steam, so no that is not it
0 unmog Posted October 31, 2018 Posted October 31, 2018 5 hours ago, Entity said: really? I posted a more detailed feature request ages ago and this post somehow gets 7 votes? Sorry Im new, but also active! I didnt see yours before, only read the newer posts on the forum, theres a lot of posts and cant be expected to read them all right? Or maybe Im lazy~
0 Lurkily Posted November 1, 2018 Posted November 1, 2018 Entity, I merged yours into this topic to preserve the 7 votes. Hence why the links to yours no longer work. Your post - perhaps because it's the oldest? - replaced the topic here, though. I'm not really entirely sure why - merging acts a little funny around here. 1
0 Entity Posted November 1, 2018 Author Posted November 1, 2018 1 hour ago, unmog said: Sorry Im new, but also active! I didnt see yours before, only read the newer posts on the forum, theres a lot of posts and cant be expected to read them all right? Or maybe Im lazy~ Heh don't worry man. I was just a bit surprised about the number of votes on this when I didn't even get a response on my thread
Post
Entity
It would be nice to know when a shield is full or depleted, much like batteries/tanks.
Then you can make shield management logic, or do fancy stuff like moving your now exposed side out away from the pain etc
16 replies to this post
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now