'Gate' wormholes and lucrative missions that you have one shot to complete. Use the asynchronous competitive game modes Nimbatus uses now; but give the player an advantage in the campaign, permitting active control. Other advantages may also be available. A player shouldn't have to be a competitor to be able to beat the campaign, in my opinion.
Like any in-game solar system, provide more than one mission type to gain access. You might have the option to win a race, beat a sumo bot, or fight a battle with a combat drone. (When racing and combat arenas open.) Thus a player who hates races shouldn't HAVE to race.
I think that pulling player-designed drones into the campaign will be crucial in forging dynamic and challenging opponents. Right now any scripted challenge can be defeated with specific engineering counters.
Pulling drones with a certain range of rankings should provide an increasing challenge. You should quickly dump encounters with very weak drones, but the rate at which the pool narrows will slow down as you advance more and more, so it'll never narrow the pool so much that there's no variety. Rankings for these drones should increase as you progress; every successive galaxy should shave the bottom 15% off the drone pool. (Or whatever percent.) Not taking the upper 85, 70, 55%, but the upper 85%, 72%, 61%, etc.
This has the advantage of being mathematically simple: (100 * (0.85 ^ current galaxy number)). Shaving 10% off the lowest-ranked drones each galaxy, you'll be facing the top 10% of ranked drones after 22 wormholes. Shaving 15%, you'll face the top 10% after 14 wormholes. At 20% per jump, you'll get there in 10.
Post
Lurkily
'Gate' wormholes and lucrative missions that you have one shot to complete. Use the asynchronous competitive game modes Nimbatus uses now; but give the player an advantage in the campaign, permitting active control. Other advantages may also be available. A player shouldn't have to be a competitor to be able to beat the campaign, in my opinion.
Like any in-game solar system, provide more than one mission type to gain access. You might have the option to win a race, beat a sumo bot, or fight a battle with a combat drone. (When racing and combat arenas open.) Thus a player who hates races shouldn't HAVE to race.
I think that pulling player-designed drones into the campaign will be crucial in forging dynamic and challenging opponents. Right now any scripted challenge can be defeated with specific engineering counters.
Pulling drones with a certain range of rankings should provide an increasing challenge. You should quickly dump encounters with very weak drones, but the rate at which the pool narrows will slow down as you advance more and more, so it'll never narrow the pool so much that there's no variety. Rankings for these drones should increase as you progress; every successive galaxy should shave the bottom 15% off the drone pool. (Or whatever percent.) Not taking the upper 85, 70, 55%, but the upper 85%, 72%, 61%, etc.
This has the advantage of being mathematically simple: (100 * (0.85 ^ current galaxy number)). Shaving 10% off the lowest-ranked drones each galaxy, you'll be facing the top 10% of ranked drones after 22 wormholes. Shaving 15%, you'll face the top 10% after 14 wormholes. At 20% per jump, you'll get there in 10.
4 replies to this post
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now