Lurkily Posted November 1, 2018 Posted November 1, 2018 So progression is something sorely missing from the game. We need advancement, reward, increasing challenge matched as well as possible to an increasing capability and skill. I've made a small suite of suggestions that form a single picture of progression: however, these are each capable of standing on their own, as one component of some other system of progression. I've posted each of these as separate feature requests. Here, I'm providing links to each. You can discuss whether you like this picture of progression mechanics, whether you think it should be changed somewhat, or something else entirely, but also lend your voice to the individual concepts. Keep in mind, I'm not trying to turn the game into Grindtopia; the goal here is to start a player off with a manageable range of options, expand their capabilities at a pace they can process, and to provide a reward for player investment and mission completion. Costs should be managed so that players don’t have to struggle to make progress. The completion of entire galaxies before moving on should be able to help a player keep comfortably ahead of the curve if they’re not as skilled as other players. Adepts can charge ahead, using their skill or expertise to keep competitive despite being less advanced in their unlocks and progression. 1
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