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Somewhat difficult mission idea


Alpino_WILL_STEAL_ oats!

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So ya’know laboratories, the big buildings with sheilds? Well what if we slap a transmitter down in there nest to it, and say give it an effect, that would make bringing down the sheild more difficult. Then you have to destroy the transmitter. So for example if you have over Say, X batteries/total capacity all of your weapons are now poo, or over X parts and your batteries now suck. I’m not saying these specific effects aren’t good (there actually pretty bad) I’m just making a point that combining a specific effect with the sheild could create an interesting challenge for the player to design around. Maybe there’s an effect that says “if you haveNo weapons you get increased thruster power, also weapons are 50% less powerful” or somthing, this would make the player consider their options, then create a ramming design or somthing. Oh and, the sheild generator is the laboratory, and the sheild can be brought down just by attacking it.

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I think that no transmitters should give signals that force a redesign. They should encourage trying new designs, but not force it. I feel that the “rockets are pretty much useless here” signal should be replaced with something like rockets have 50% damage. Also the signals should only have 1 effect, not two.

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2 hours ago, ManTheMister said:

I think that no transmitters should give signals that force a redesign. They should encourage trying new designs, but not force it. I feel that the “rockets are pretty much useless here” signal should be replaced with something like rockets have 50% damage. Also the signals should only have 1 effect, not two.

Not a redesign a whole new creation, i wich the circumstances of the specific variables around the laboratory that create and intresting challenge the makes you balance weapons and another variable or two, 

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