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Deflective laser upgrade


ManTheMister

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I don't even mind deflecting everything.

What about just a universal 'point defense' upgrade that lets bullets hit enemy bullets, including lasers, which already have push upgrades? Projectiles should be low mass, so that should work. 

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I think you mean the blasters, right? The basic bullet weapon with a trail?  

I was suggesting a PD upgrade as an alternative; a push laser able to hit bullets, presumably very low-mass, could do what you describe, and also be more of a general purpose useful upgrade, rather than a hyper-specific upgrade that looks pretty cool.

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2 hours ago, Lurkily said:

I think you mean the blasters, right? The basic bullet weapon with a trail?  

I was suggesting a PD upgrade as an alternative; a push laser able to hit bullets, presumably very low-mass, could do what you describe, and also be more of a general purpose useful upgrade, rather than a hyper-specific upgrade that looks pretty cool.

But I mainly want it to look cool. I’m not against a PD upgrade, but I don’t want it to replace something that looks way cooler.

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Well, I'll leave it up to the devs to decide what they think of it.  My part is to give a respectful opinion and upvote or downvote, so they have the resources to do that.  But I never heard of a laser sword that I didn't like.  Just have to make sure it stays in character with the game.

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As written, I think the suggestion of deflective lasers is too strong. Put 8 on a motorized joint, and as it spins you would effectively become immune to the corp enemies. Plus, if you slap the two energy reduction upgrades on this too, then you have a energy-free shield that blocks all blasters and never drops out to recover. It just sounds like free permanent immunity to one of the most prevalent enemies. 

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If you want my honest opinion, it sounds more like a toy than a tool.  This is one reason I angled for a more generalized point-defense upgrade that might use pushing lasers to achieve this effect; toys and gadgets seeem out-of-character with the game, but the building blocks of toys and gadgets are very much in-character.

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I noticed a while back that combining some existing parts with a little creative design resulted in drones impervious to any projectile subject to physics. It took some work to do the first time, but after I got it , it wasn't cosmic. For this reason, I don't see anything game changing here. With enough resource and mechanical limitations, this is functionally the same thing. It's not my cup of tea, but mileage may vary. 

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5 hours ago, Garheardt the Black said:

I noticed a while back that combining some existing parts with a little creative design resulted in drones impervious to any projectile subject to physics. It took some work to do the first time, but after I got it , it wasn't cosmic.

 That sounds more like a problem to be solved than a design feature justifying new design features. 

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