Mr_MT1111 Posted May 3, 2018 Share Posted May 3, 2018 I recommend a health bar that tells the player the drones overall health. This is my first suggestion. I would also recommend an upgrade system for like armor and etc. 2 Link to comment Share on other sites More sharing options...
0 Micha Posted May 3, 2018 Share Posted May 3, 2018 Overall health is a bit tricky as you have many different drone parts. But if you have a clever idea how to show the health on different parts without having 1000 small bars, let me know 1 Link to comment Share on other sites More sharing options...
0 PJAlso Posted May 3, 2018 Share Posted May 3, 2018 bar shows avgerage damage and parts with most differing values showing red glow or something Link to comment Share on other sites More sharing options...
0 DerMitDemBrotImMund Posted May 8, 2018 Share Posted May 8, 2018 I think if the drone parts would each show increasing states of breakage, it'd already be easy enough to tell their status. A little silhouette of the drone with red blinking areas could also give a general indication of where the drone is damaged. 1 Link to comment Share on other sites More sharing options...
0 notsew93 Posted November 3, 2018 Share Posted November 3, 2018 Or thin cracking lines like when breaking a block in minecraft. They would have to be thin/dim though, otherwise they could be distracting. Link to comment Share on other sites More sharing options...
0 unmog Posted November 3, 2018 Share Posted November 3, 2018 On 5/8/2018 at 10:23 AM, DerMitDemBrotImMund said: I think if the drone parts would each show increasing states of breakage, it'd already be easy enough to tell their status. A little silhouette of the drone with red blinking areas could also give a general indication of where the drone is damaged. I was going to suggest something of the same thing, having a little drone icon in the map shaped like your ship and little red areas to show damage. However Im not sure how thatd work with mini drones that arent part of your core... I guess it could change to whatever the camera is connected to. Doesnt sound like itd be something easy to do tho Link to comment Share on other sites More sharing options...
0 Lurkily Posted November 3, 2018 Share Posted November 3, 2018 On 5/8/2018 at 10:23 AM, DerMitDemBrotImMund said: A little silhouette of the drone with red blinking areas could also give a general indication of where the drone is damaged. This may not be as easy as it seems, though. I have a drone with factory-built, and factory-discarded banks of tools - weapons, magnet, or harvesting, at the moment. The parts overlap in the build menu, so a damage display like this would be confusing if it displayed damage from a discarded part. I'd prefer a graphical change; perhaps a damage graphic that can be overlaid at increasing transparency with damage, cracks and corrosion. Link to comment Share on other sites More sharing options...
0 ManTheMister Posted November 3, 2018 Share Posted November 3, 2018 I don’t see the need. But what I think Mr_MT1111 is trying to say, is that The health bar would tell you the total health of all pieces combined relative to your starting health. Maybe it would only measure the health of pieces not printed by factories? Link to comment Share on other sites More sharing options...
0 Lurkily Posted November 3, 2018 Share Posted November 3, 2018 I think any attempt you make to figure out which parts it's important to know the health of is going to fail when players do what we most want them to do - get creative. Link to comment Share on other sites More sharing options...
0 Crossing Posted November 23, 2018 Share Posted November 23, 2018 I might be missing it but there is Nothing showing how much damage a part has taken except for when it finally blows, adding some damage at to each piece would be nice to have similar to how shields have it Link to comment Share on other sites More sharing options...
0 Lurkily Posted November 23, 2018 Share Posted November 23, 2018 Many parts already have an indicator on them, such as logic and sensors; but this has been suggested before, and I like the idea. The problem is, how do we visualize it without interfering with the visibility of other indicators? Do you have a suggestion? Link to comment Share on other sites More sharing options...
0 Ookami-sama Posted November 23, 2018 Share Posted November 23, 2018 Some arguments were developed in the following thread. Taking a look at it might avoid starting the debate anew: Edit: merged! Link to comment Share on other sites More sharing options...
0 Crossing Posted November 24, 2018 Share Posted November 24, 2018 I meant more like how stuff slowly turns molten and also slowly freezing just add a cracks graphic as it goes from 100 75 50 25 1 Link to comment Share on other sites More sharing options...
0 Lurkily Posted November 24, 2018 Share Posted November 24, 2018 I got mergey with this one. I merged it into the thread you linked, Ookami, which is why the link broke, most likely. Crossing, that idea's been brought up before, the real trick is making it clear on all parts; some parts don't have a lot of real estate that's not already part of an indicator. Shields, which you pointed out, are almost entirely occupied by the shield's indicator. Fading in visible damage as HP drops was also my favored solution. Link to comment Share on other sites More sharing options...
0 Crossing Posted November 25, 2018 Share Posted November 25, 2018 I also talked about like how parts turn molten or frozen, that type of art .. maybe smoke or dark black cracks Link to comment Share on other sites More sharing options...
0 Lurkily Posted November 25, 2018 Share Posted November 25, 2018 Fading in visible damage with a shader, like heat or cold, was also my favored solution. I merged you into a topic that already existed on the subject, so you can find that further up this thread, now. Link to comment Share on other sites More sharing options...
0 Crossing Posted November 25, 2018 Share Posted November 25, 2018 That is fine 😁 I was just clarifying my suggestion Link to comment Share on other sites More sharing options...
0 Alpino_WILL_STEAL_ oats! Posted November 27, 2018 Share Posted November 27, 2018 Its easy add up all the health of the drone, then evreytime a block is givena certain amount of damage it's subtracted from the total Link to comment Share on other sites More sharing options...
0 Lurkily Posted November 27, 2018 Share Posted November 27, 2018 That is only useful when your drone's in one piece; if I have a factory churning parts out, the HP total will keep going up, but damage to my main drone will have less and less impact on my total health percentage. Link to comment Share on other sites More sharing options...
0 Garheardt the Black Posted December 4, 2018 Share Posted December 4, 2018 You could always go oldschool and have parts beging to blink at a rate dependent on their percentage of missing health. Link to comment Share on other sites More sharing options...
0 Star Dream Posted April 29, 2020 Share Posted April 29, 2020 How about different health bars showing the amount of blocks left for each category? The bars would shrink and change color depending on how many blocks in their respective categories. Link to comment Share on other sites More sharing options...
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Mr_MT1111
I recommend a health bar that tells the player the drones overall health. This is my first suggestion. I would also recommend an upgrade system for like armor and etc.
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