It is obvious that Factories are awesome, but a little too much so.
I like the idea that parts cost resources (right now I have more resources then I can spend, the weapon upgrades are interesting, but not overly so. Seems weird to have an entire resource system for one small part of the game)..... But I have another suggestion.
What if we made another resource on top of power and fuel, factory mass.
Your drone would have a factory mass tank that essentially holds resources for the factory. When the mass tank runs out, no more building things.
I think the mass resource tank should change its weight depending on how much mass it is holding. A mass tank holding 10 units may weigh 11 (tank may weigh 1 unit), and allows a factory to produce 10 units of parts. A full mass tank may start off as your heaviest part, but get lighter as it is used.
I think this would make using factories much more difficult, to the point that small important things can be made, but you won't be using factory's to destroy planets, give yourself infinite lives (like I do ) or whatnot.
EDIT:
Just had an idea, that if the mass storage is added, we could also add a mass-collector. Similar to the resource collector, except that it re-charges mass tanks by sucking in mass from environment, perhaps rock-dirt. One problem is that this may make digging very easy, so maybe it would only work on disconnected drone parts and resources in environment.
Post
EvilTesla
It is obvious that Factories are awesome, but a little too much so.
I like the idea that parts cost resources (right now I have more resources then I can spend, the weapon upgrades are interesting, but not overly so. Seems weird to have an entire resource system for one small part of the game)..... But I have another suggestion.
What if we made another resource on top of power and fuel, factory mass.
Your drone would have a factory mass tank that essentially holds resources for the factory. When the mass tank runs out, no more building things.
I think the mass resource tank should change its weight depending on how much mass it is holding. A mass tank holding 10 units may weigh 11 (tank may weigh 1 unit), and allows a factory to produce 10 units of parts. A full mass tank may start off as your heaviest part, but get lighter as it is used.
I think this would make using factories much more difficult, to the point that small important things can be made, but you won't be using factory's to destroy planets, give yourself infinite lives (like I do ) or whatnot.
EDIT:
Just had an idea, that if the mass storage is added, we could also add a mass-collector. Similar to the resource collector, except that it re-charges mass tanks by sucking in mass from environment, perhaps rock-dirt. One problem is that this may make digging very easy, so maybe it would only work on disconnected drone parts and resources in environment.
got a new idea
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