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Allow exceptions to pass through logic splitter


Udonhef2bmad

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I've used them a bit when i made swarm drones or deployable units, however it's was kind of a pain to activate them once deployed as they either had to detect their deployment or be kept activated. I'm suggesting to add at least one exception keybind, so that a command can pass through the splitter and complete whatever business needs to be done on the other side.

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