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Sensors need work


Force of Nature

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  At the moment you need a dozen sensors to detect the area around your drone, which gets ridiculous because of the bouncy physics and their narrow detection area.  Imagine a giant cluster of sensors, all wobbly and destroyed almost instantly.

 

  I purpose a new sensor with a 22.5 degree detection area.  Not overpowered like a full circle of detection, but it would cut our necessary sensors in half.

 

  I also like the idea of being able to rotate the sensing area from a slider and not having to rotate the whole sensor.  I could let this suggestion go if we were given an area of detection, instead of just a line.

 

  Oh, on another note; I just noticed sensors can detect the Nimbatus.  Yay, thank you  :)

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Why not fold it into the directional sensor?  The wider the radius, the shorter the maximum range.  You can permit the player longer one-dimensional detection (which we also need) but then 360 degree but very short-range detection.  It's a lot more flexible than two detectors with static values, too, without dropping the requirement for the player to find a balance between the two factors.

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You can permit the player longer one-dimensional detection (which we also need) but then 360 degree but very short-range detection.

 

Hmm, good ideas.  But what about also a Radar that scans in a circle and can do 360 degrees once a second, and can rescan in less time for closer, but it takes longer for longer ranges.  It won't be overpowered because a lot can happen in 1 second that it wont even detect.  So people will run 2 or more radars to get faster updates.

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You could build that now with a motorized hinge.  I have used that with some weapon targeting.  I use it sometimes with autonomous drones that like even terrain, to 'detect' and target the tallest terrain in front of it.

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