It would be interesting to be able to set up a competition between a bunch of select drones. In my use, I would be using it to test revisions of drones. Does it do better with the afterburners in the front? In the back? Does this logic change improve the design, bring it down? Should I use turning thrusters, or rely on smoother vectored guidance?
With a tourney setup (successive runs of different drones) I could test all eight possible combinations of these revisions in sequence. For drone versus drone matchups, you might want different tournament structures, but tournament brackets are generally responsive to math, so basic things like a standard bracket and round robin shouldn't require a lot of structure to implement, even though the result is structured.
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Lurkily
It would be interesting to be able to set up a competition between a bunch of select drones. In my use, I would be using it to test revisions of drones. Does it do better with the afterburners in the front? In the back? Does this logic change improve the design, bring it down? Should I use turning thrusters, or rely on smoother vectored guidance?
With a tourney setup (successive runs of different drones) I could test all eight possible combinations of these revisions in sequence. For drone versus drone matchups, you might want different tournament structures, but tournament brackets are generally responsive to math, so basic things like a standard bracket and round robin shouldn't require a lot of structure to implement, even though the result is structured.
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