Echolocation will allow a creature to use its hearing range for movement. Simple.
In a scenario with creature A having echolocation and creature B not, creature B can move into creature's A hearing range but Creature A cannot move into creature's B. If both creature have it they can move into each other hearing range. Basically It acts as if hearing was vision for that creature.
Also in addition to the bat head having +1 echolocation i propose a second gene: bat ears. Its the ears on the bat heat but without the head. They give +3 hearing +1 echolocation -1 smelling(or vision?). This allows echolocation while having another heat type but with a debuff to other senses.
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MountainDrake
Echolocation will allow a creature to use its hearing range for movement. Simple.
In a scenario with creature A having echolocation and creature B not, creature B can move into creature's A hearing range but Creature A cannot move into creature's B. If both creature have it they can move into each other hearing range. Basically It acts as if hearing was vision for that creature.
Also in addition to the bat head having +1 echolocation i propose a second gene: bat ears. Its the ears on the bat heat but without the head. They give +3 hearing +1 echolocation -1 smelling(or vision?). This allows echolocation while having another heat type but with a debuff to other senses.
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