I would like a logic splitter that can have the splitting functionality turned on and off according to a signal.
Right now there is a lot of suffering with conflicting logic on factory spawned creations.
I would like to have an element created by the factory send a signal back to the factory, but for that signal to be disconnected after the factory-produced machine decouples from the factory itself.
An alternate solution would be to add a "Split logic on decouple" checkbox to the factory
Post
Sanaret
I would like a logic splitter that can have the splitting functionality turned on and off according to a signal.
Right now there is a lot of suffering with conflicting logic on factory spawned creations.
I would like to have an element created by the factory send a signal back to the factory, but for that signal to be disconnected after the factory-produced machine decouples from the factory itself.
An alternate solution would be to add a "Split logic on decouple" checkbox to the factory
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