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Proximity Sensor


Micha

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A Sensor that detects if enemies are near. It should have a setting to set the angle of cone between 0° and 360°.

It could be used for automatic turrets instead of the normal distance sensors.

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Maybe something like the gravity sensor, if it is in a cone of a certain range, it will follow it, and output a certain signal if it is within the zone, and to the left or right of the zone

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This would be very useful! and, if something like logic lines get added in maybe they could have the option to output an array containing distance and angle (relative to the center of the planet at the current position) to the target! You could then feed the angle into a turret's angle input and have a simple logic gate that has the turret fire when it gets within a certain distance!

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The smaller the cone gets the farther the maximum range should be.

So a cone of 0° will be the same as the distance-sensor we already have and a 360° about 25% of that range

A projectile-setting could be nice to have.

A snek-detection-setting so autonomous drones can avoid it. :)

 

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48 minutes ago, STM said:

The smaller the cone gets the farther the maximum range should be.

So a cone of 0° will be the same as the distance-sensor we already have and a 360° about 25% of that range

A projectile-setting could be nice to have.

A snek-detection-setting so autonomous drones can avoid it. :)

 

Exactly how I'd hope for this to work. In fact, I'd prefer it to be additional options to the current detector we have, rather than a new sensor, since in this layout it can mimic the detector's behavior.

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