corona_wind Posted March 31, 2019 Posted March 31, 2019 All it is is a direction indicator, four engines, and some tanks. The placement of the engines is very finicky, closer to the center and it moves faster but stalls at a nudge, too far out and it spins really fast but does more spinning than racing. 1
Vernaron Posted April 1, 2019 Author Posted April 1, 2019 I actually managed to figure out a racing spinner as well, although it's not very fast. It's called Fireball mK2 (The first one was absolutely horrible) 3
corona_wind Posted April 1, 2019 Posted April 1, 2019 I have discovered how to unseat a fidget spinner: Magnetic flux. If it can't touch you, it can't throw you off course... And with that out of the equation any good sized bot is four times stronger than it. Cheesed an entire galaxy of two and three star arenas with it. 2
Markus Posted April 1, 2019 Posted April 1, 2019 Lovely, very lovely ideas here I'm also very happy that @Hex7 posted the weapon-based racing drone Micha was the one who said we should not block weapons in singleplayer racing because he wants the possibility of recoil as possible means for movement. Great you found a good working solution Maybe we should add a racing mode where thrusters are not allowed Crawling anyone? Keep posting those nice ideas, very inspiring! 1
Hex7 Posted April 1, 2019 Posted April 1, 2019 I was thinking while building the gun racer that it would be a cool additional challenge (in addition to manual and autonomous modes) to have a Single-VTOL-Guidance challenge. All sensors are forbidden and you can only use a single VTOL block in addition to whatever primary thrust source you're using. It'd be a really difficult balancing act to try getting the most responsiveness possible out of a single tiny block. Probably shouldn't be a thing for races with death pads, but everything else seems possible. 1
corona_wind Posted April 1, 2019 Posted April 1, 2019 Sensor-only guidance could be fun too, no "rabbit", just watching walls gravity and hazards. That's really really "fun" and takes a smarter drone. Though not that smart. Ever had a drone get 3/4 of the way to the finish line, decide "screw this" and turn back? All the way to the starting line? Fun times... 2
Vernaron Posted April 1, 2019 Author Posted April 1, 2019 The real problem with them is that the back swings out a lot. There isn't really a way to put the VTOL in the back either
Vernaron Posted April 1, 2019 Author Posted April 1, 2019 Just thought that I should show my newest project... Not named anything yet, just Flagship. The main drone can rotate between two main weapons, has an auto shield, and houses all of the logic. It is accompanied by two orbiting fighter drones, and a satellite. The drones have auto aiming and firing turrets, while the satellite has manual aiming and firing weapons 2
corona_wind Posted April 7, 2019 Posted April 7, 2019 Some days I'm just not feeling subtle, and sometimes the ecologically sensitive solution to bees is robots which throw dynamite. It works quite well despite its random and terrifying backfires (usually solved by hitting tab). Once the factories are ready, single-click launches one missile, double-click launches two, then hold, then let go to detonate. One click gets a hammerhead. Two gets a genade launcher. The entire craft rotates to point at the cursor. It's weirdly accurate. It can william-tell a corporate fighter from across the screen with enough ordnance to carry it backwards like a bug on a windshield. Incidentally, did you know corporate forcefields aren't dynamite-proof? 2
John Smith Posted April 20, 2019 Posted April 20, 2019 seems like when you fire bouncing bullets at a charging hammerhead, its velocity gets added to that of the bullets 3
z0mbiesrock Posted April 22, 2019 Posted April 22, 2019 Exp3R7 D0Dg1N6 5KILLZ 420 MLG This is FINE No really, it's FINE Seriously, it's FINE This is definitely FINE 1
z0mbiesrock Posted April 24, 2019 Posted April 24, 2019 Another FINE destruction... This pleases the n u t How did the flares spawn if the creature was frozen? Are the flares spawned passively? Because the caves spawn creatures actively. Ridiculous I say! 2
z0mbiesrock Posted July 13, 2019 Posted July 13, 2019 EDIT: Okay I think gif uploading is working hopefully.
Markus Posted July 13, 2019 Posted July 13, 2019 What do you mean? Is uploading not working anymore? can you provide a screenshot? I hope we can help as soon as possible. I want to see your gifs
Markus Posted July 22, 2019 Posted July 22, 2019 Cool, it seems uploading gifs work again. Thanks for always posting. Very cool stuff
corona_wind Posted July 22, 2019 Posted July 22, 2019 So I've come back to Nimbatus after a hiatus for the update which Steam completely refuses to download, at all. But I'm still having fun beating all my old racing scores. The Firebat, eating up Cygnus in 35.8 seconds. Water Scorpion, beating Hydrus in 1:10 for a #29 finish. ...and then Phoenix in 51 seconds for a #14 finish I'll get it updated soon, then watch out. 1
Markus Posted July 22, 2019 Posted July 22, 2019 Thank you @corona_wind for posting these gifs. Very cool constructions! We intentionally don't show the players constructions in racing, so whenever somebody is sharing their constructions, we're double happy Keep 'em coming, and congrats to steadily improving your own best times!
corona_wind Posted July 31, 2019 Posted July 31, 2019 Water Bat beating Hydrus in 58.8 seconds: It combines the speed limiting of the water scorpion with the ramjet-only propulsion of the fire bat, with a few extra kicks for steering... 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now