OmegaDeltaZero Posted June 21, 2018 Share Posted June 21, 2018 9 hours ago, STM said: And the hammerhead looks cool! Or hot in this case... Even of you think the game is hot, yet it's just a warm-up 1 Link to comment Share on other sites More sharing options...
Micha Posted June 23, 2018 Share Posted June 23, 2018 I'm working on an event system for meteor showers and other events. Had to test it somehow, then this happened: 😅 2 3 Link to comment Share on other sites More sharing options...
ronron Posted June 23, 2018 Share Posted June 23, 2018 Orbital strike event? Link to comment Share on other sites More sharing options...
Micha Posted June 23, 2018 Share Posted June 23, 2018 Orbital chemical waste strike Link to comment Share on other sites More sharing options...
OmegaDeltaZero Posted June 23, 2018 Share Posted June 23, 2018 ~~Ship has arrived to junkyard planet~~ 1 Link to comment Share on other sites More sharing options...
Philo Posted June 27, 2018 Author Share Posted June 27, 2018 Working on the lava biome. The meteor shader is still a bit buggy 5 Link to comment Share on other sites More sharing options...
Philo Posted July 12, 2018 Author Share Posted July 12, 2018 @Markus and me made a video that shows many of the new lava update features 4 Link to comment Share on other sites More sharing options...
Micha Posted July 28, 2018 Share Posted July 28, 2018 Working on drone sharing with steam workshop integration 2 1 Link to comment Share on other sites More sharing options...
DaddyLongLegs Posted August 15, 2018 Share Posted August 15, 2018 Everything here looks great, I’m glad the game is progressing so well. 4 Link to comment Share on other sites More sharing options...
Micha Posted August 28, 2018 Share Posted August 28, 2018 Today I was experimenting with a factory part that can print other parts: This happens when a printer prints a printer that prints a printer... It needs some balancing 2 2 Link to comment Share on other sites More sharing options...
STM Posted August 28, 2018 Share Posted August 28, 2018 I like explosions, even when It's 'just' explosive growth. Sooo... Looks balanced enough to me 😉 2 Link to comment Share on other sites More sharing options...
Micha Posted September 12, 2018 Share Posted September 12, 2018 Ok something went wrong 2 2 Link to comment Share on other sites More sharing options...
jbox1 Posted September 12, 2018 Share Posted September 12, 2018 On 6/28/2018 at 4:41 AM, Philo said: Working on the lava biome. The meteor shader is still a bit buggy That looks like fun 2 Link to comment Share on other sites More sharing options...
jbox1 Posted September 12, 2018 Share Posted September 12, 2018 On 6/24/2018 at 2:18 AM, Micha said: I'm working on an event system for meteor showers and other events. Had to test it somehow, then this happened: 😅 You forgot the 50 million cannons pointed at you 3 Link to comment Share on other sites More sharing options...
Ookami-sama Posted October 21, 2018 Share Posted October 21, 2018 Good day! I am very much unsure where to post such question, so hopefully I am not too far off here. Are you planning to release a version of Nimbatus that doesn't go through Steam? I am very much interested in it, but won't buy from this platform for a number of reasons unrelated to your studio, and Humble seems to sell the same Steam version anyway. Other platforms such as Origin are also a no-no for me. Thanks in advance, and may the Great Drone Overlord grant you assistance in your endeavours. 2 Link to comment Share on other sites More sharing options...
Roger Posted October 21, 2018 Share Posted October 21, 2018 Good question. We do like the straight forward approach we have with steam during early access, as it allows us to use steam workshop and bring out updates without much effort, wheter for us nor the players. We haven't decided about the full release, though. 1 Link to comment Share on other sites More sharing options...
Ookami-sama Posted October 21, 2018 Share Posted October 21, 2018 Thanks for the quick reply. I seem to remember some developers (not all of them professional, mind you) who most simply upload each new version onto their websites. Legend of Grimrock comes to mind, in terms of DRM-free games. Still, being sure it requires a lot more work than I imagine, I will wait. Good luck with everything, and may your wishes be processed by our Great Drone Overlord. 2 Link to comment Share on other sites More sharing options...
Markusfast Posted October 31, 2018 Share Posted October 31, 2018 Maby you can sell it on discord Link to comment Share on other sites More sharing options...
Philo Posted November 1, 2018 Author Share Posted November 1, 2018 We (mostly @Roger and @ArnoJ) have started working on the racing mode Check out these very very early captures! This afternoon, we even did a little racing competition within the team. Roger offered to buy a dessert for the winner and the winner was...Roger! Splendid. 1 1 Link to comment Share on other sites More sharing options...
Lurkily Posted November 1, 2018 Share Posted November 1, 2018 Noice. What's the significance of the parts of the white track that 'tangle up? Also, what's the plan for autonomous racing? Directional sensor waypoints? Track edge detection? Link to comment Share on other sites More sharing options...
STM Posted November 2, 2018 Share Posted November 2, 2018 (edited) Could you please explain the boundaries of the racetrack and the markers? Thanks! Edited November 2, 2018 by STM Typo... Link to comment Share on other sites More sharing options...
jbox1 Posted November 2, 2018 Share Posted November 2, 2018 17 hours ago, Philo said: We (mostly @Roger and @ArnoJ) have started working on the racing mode Check out these very very early captures! This afternoon, we even did a little racing competition within the team. Roger offered to buy a dessert for the winner and the winner was...Roger! Splendid. Inb4 people do drone race derbies Link to comment Share on other sites More sharing options...
Micha Posted November 2, 2018 Share Posted November 2, 2018 17 hours ago, Lurkily said: Noice. What's the significance of the parts of the white track that 'tangle up? Also, what's the plan for autonomous racing? Directional sensor waypoints? Track edge detection? You have to ask @ArnoJ what the white things are, I guess waypoints. Edge detection for sure, maybe we let the altimeter or directional sensor align themselves to the middle of the track. We have not started yet with this. It was just a first test of the spline tool to make tracks and to see how narrow or wide they have to be 2 Link to comment Share on other sites More sharing options...
Lurkily Posted November 2, 2018 Share Posted November 2, 2018 I like center and edge detection, especially via altimeter (or range, as it may or may not become, with more criteria). Waypoints have the potential to be badly designed or become a mandatory sensor consideration if you want to win, so perhaps that wasn't my best idea. What about a "rabbit"? Dog races ran a rabbit along the track so they would chase it, right? Maybe run a directional target along the center line, always staying ahead of you. 1 Link to comment Share on other sites More sharing options...
Markus Posted November 2, 2018 Share Posted November 2, 2018 The "rabbit" was also my idea for the directional sensor. We're still very early so these are just a glimpse in how game development works one step at a time Thanks for the good ideas! Link to comment Share on other sites More sharing options...
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