Philo Posted April 5, 2019 Share Posted April 5, 2019 Hey folks We just uploaded a new version (1.1.9) of the "Sandbox settings" update on the tester branch! Please don't forget that this is a tester branch. Things are buggy here. If you want to play with precious save files from earlier versions, it's adviced to make a back up first. What has changed in this new version? Improvements: Baby animals can no longer collect insects Sticky Tongue creatures can now only spawn in certain biomes Added Try Attack and Try Swoop Interaction for Crabbit Fixes: Fixed shadow bug Fixed Try Attack immortal Rabbils bug Crabbits no longer spawn on Nichelings and stand on tree fields Fixed bird sound even if no bird spawned Wild Animals can no longer walk around when they are frozen, stunned, paralyzed Fixed animal skills display problem im family tree Fixed animals that had their eyes closed after being warmed up Please help us to test if all the new things are working! To do so, you can head over to Steam. Right click on Niche in your game library, select properties, open the Betas tab, enter the password. The password is: NicheTesterBranch Select tester_branch from the drop down. The game should now be updating. If now, restart Steam. Happy testing and please report all bugs here. It would be especially great if you can keep an eye out for: Test the new Win Conditions! How are the Rogue Males reacting when you attack them with a female? How are the spawn rates for wild animals? Too many? Thanks for your support ❤️ 10 Link to comment Share on other sites More sharing options...
bostonlobstah Posted April 5, 2019 Share Posted April 5, 2019 Wow you guys are fast! Now I know that in Niche language "coming out later this week"="coming out tomorrow"! 6 Link to comment Share on other sites More sharing options...
Broken Posted April 5, 2019 Share Posted April 5, 2019 16 minutes ago, bostonlobstah said: Wow you guys are fast! Now I know that in Niche language "coming out later this week"="coming out tomorrow"! Even though it's not a typo, it should still be in the niche dictionary. 4 Link to comment Share on other sites More sharing options...
Jojo Posted April 5, 2019 Share Posted April 5, 2019 Good thing that it is Saturday tomorrow and I have some time to play 2 Link to comment Share on other sites More sharing options...
kitsune1652 Posted April 5, 2019 Share Posted April 5, 2019 No more crabbits stuck inside of trees! 2 Link to comment Share on other sites More sharing options...
Sky Posted April 5, 2019 Share Posted April 5, 2019 yay! Tho I haven't even played the last version yet 2 Link to comment Share on other sites More sharing options...
Guest SilverTheNicheling Posted April 6, 2019 Share Posted April 6, 2019 Wow 1.1.9 already? You guys are crazy fast! Link to comment Share on other sites More sharing options...
yee Posted April 6, 2019 Share Posted April 6, 2019 yeeeeeet im ReAdY Link to comment Share on other sites More sharing options...
pebbleheart Posted April 6, 2019 Share Posted April 6, 2019 now frozen wanderers can't move, right? cause i thought that was a little awkward in earlier versions 1 Link to comment Share on other sites More sharing options...
Jojo Posted April 6, 2019 Share Posted April 6, 2019 23 hours ago, Philo said: Test the new Win Conditions! How are the Rogue Males reacting when you attack them with a female? How are the spawn rates for wild animals? Too many? All of those seem to be fine. Rogue Males are more skittish when my females hit them (all the females had at least 2 strength and I didn't encounter a big body/ spiky body rogue). They still sometimes breed when the female runs out of turns, but not when the female attacked them right before that. Win conditions seems to be working once you complete them all (I only added two simple ones) Spawn rates seem to be a lot better. The wanderers still are very young but you don't get overrun anymore. I think I got four in my 50-55 days tribe on Grass Mingle and 3-4 on 30-40 days on peaceful meadow. I wouldn't mind having even less wanderers around, to make them really rare, but this is already way better than before 2 Link to comment Share on other sites More sharing options...
bostonlobstah Posted April 6, 2019 Share Posted April 6, 2019 I personally like lots of wanderers. Though I agree that last version there were quite a few in such a short amount of time. I'd love to have that entity spawn slider someday, so we could each pick our own preferences 2 Link to comment Share on other sites More sharing options...
FireSurge Posted April 6, 2019 Share Posted April 6, 2019 A great idea would to add a map editor so people can make their own maps to play in sandbox because the same maps can get repetitive 2 Link to comment Share on other sites More sharing options...
Philo Posted April 6, 2019 Author Share Posted April 6, 2019 Tried to get as many things as possible fixed in this week, since we won't have much time in the next 2 months 2 1 Link to comment Share on other sites More sharing options...
Aether Posted April 6, 2019 Share Posted April 6, 2019 20 minutes ago, Philo said: Tried to get as many things as possible fixed in this week, since we won't have much time in the next 2 months Wonder why? anyways, the try swoop for crabbits, I think, is unnecessary as I think the crabbits are knocked over for the aerial attack. Also it adds a little more use to wings. (they need a bit... more. For the struggles of breeding it? well at least its hard for me even on Snowy Mountains! ...not sickly.) Link to comment Share on other sites More sharing options...
Philo Posted April 6, 2019 Author Share Posted April 6, 2019 Welcome to the forums @FireSurge I think there is a similar suggestion somewhere here: https://strayfawnstudio.com/community/index.php?/forum/70-customization-options-for-sandbox-mode/ Make sure to leave an upvote ^^ 1 Link to comment Share on other sites More sharing options...
Philo Posted April 6, 2019 Author Share Posted April 6, 2019 @Aetherskye Niche doesn't pay all the bills (only about 1/4 of them actually), so we need to constantly work towards new game releases or we will be brrooooke. 6 Link to comment Share on other sites More sharing options...
FireSurge Posted April 6, 2019 Share Posted April 6, 2019 42 minutes ago, Philo said: Tried to get as many things as possible fixed in this week, since we won't have much time in the next 2 months I think its great how u people at Stray Fawn are still updating this game, just keep up the great work 2 Link to comment Share on other sites More sharing options...
chenacat Posted April 6, 2019 Share Posted April 6, 2019 I need help finding how to update on GOG. Com Some one please. Link to comment Share on other sites More sharing options...
Jackal Posted April 7, 2019 Share Posted April 7, 2019 1 hour ago, chenacat said: I need help finding how to update on GOG. Com Some one please. Can't. I got GOG too, but since this is a "beta build", you can only get it on Steam. You and me just have to keep waiting for the actual release. Hopefully soon, @philo? Link to comment Share on other sites More sharing options...
chenacat Posted April 7, 2019 Share Posted April 7, 2019 Thank you @Jackal Link to comment Share on other sites More sharing options...
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