Maybe there should be an option in the menu, a gene(more bird beak/other part usefulness?) or have there be a random chance for alternative nests?
It will work like this, when a pregnant nicheling want to build a nest, they can either build a normal nest(which seems like it would subtract from camouflage and stealth in some biomes, especially jungles and mountains seeing as it appears to be made out of hay and is tan in color, standing out against literally everything else) or they can make an alternative, more varied nest
some examples may include:
Hole nest:
- requires 5 material and at least 1 digging to construct, but consumes 2 energy to construct
- needs 1 digging and 3 material to reconstruct(also requires 2 energy), lasting for 4 days without degrading
- provides +1 heat resistance, +1 cold resistance and +2 camouflage(does not stack with grass) to any nicheling standing in it
- can only be made on dirt(mountains count as dirt) and sand
- based on killdeer nests but with a little nesting material in it
- most useful in grasslands, savannah and mountain biomes but also have use in jungles
- gives 3 material when destroyed
Floating nest:
- requires 11 material and 3 swimming to construct, and 5 material for repairs
- provides a platform to birth young outside of water, granting extended vision(like a stump or tree) or to simply not drown
- can only be made in water(you can stand on the shore while making it too)
- based on nests of waterfowl, composed of algae, grass and branches
- useful as a place to have babies in relative safety or as a bridge across large stretches of water
- gives 6 material back when destroyed and lasts for 6 days without degrading
Long-lasting nest
- requires 15 material to construct(maybe bird beak too), but 8 for repairs
- lasts for 10 days without degradation
- looks like a very elaborate and big nest, with sticks, leaves, flora from the biome it's in as well as normal nesting material
- useful when you are gathering food for a long time on an island and need to make as many babies as possible
- gives 8 material back when destroyed
Quick nest
- requires 5 material to build, and 2 material for repairs
- lasts for 2 days only before degrading
- looks like a very shoddy and hastily made nest with some holes and ragged edges
- useful for when the pregnant nicheling is about to die away from a nest or when you are low on nest material
- gives 3 material back when destroyed
Related and very interesting posts that inspired this one :
I have made a few more changes to make this a bit more useful and(possibly) balanced
Edited by Fishyfishyfishy500 Added more detail and some changes
Post
Fishyfishyfishy500
Maybe there should be an option in the menu, a gene(more bird beak/other part usefulness?) or have there be a random chance for alternative nests?
It will work like this, when a pregnant nicheling want to build a nest, they can either build a normal nest(which seems like it would subtract from camouflage and stealth in some biomes, especially jungles and mountains seeing as it appears to be made out of hay and is tan in color, standing out against literally everything else) or they can make an alternative, more varied nest
some examples may include:
Hole nest:
- requires 5 material and at least 1 digging to construct, but consumes 2 energy to construct
- needs 1 digging and 3 material to reconstruct(also requires 2 energy), lasting for 4 days without degrading
- provides +1 heat resistance, +1 cold resistance and +2 camouflage(does not stack with grass) to any nicheling standing in it
- can only be made on dirt(mountains count as dirt) and sand
- based on killdeer nests but with a little nesting material in it
- most useful in grasslands, savannah and mountain biomes but also have use in jungles
- gives 3 material when destroyed
Floating nest:
- requires 11 material and 3 swimming to construct, and 5 material for repairs
- provides a platform to birth young outside of water, granting extended vision(like a stump or tree) or to simply not drown
- can only be made in water(you can stand on the shore while making it too)
- based on nests of waterfowl, composed of algae, grass and branches
- useful as a place to have babies in relative safety or as a bridge across large stretches of water
- gives 6 material back when destroyed and lasts for 6 days without degrading
Long-lasting nest
- requires 15 material to construct(maybe bird beak too), but 8 for repairs
- lasts for 10 days without degradation
- looks like a very elaborate and big nest, with sticks, leaves, flora from the biome it's in as well as normal nesting material
- useful when you are gathering food for a long time on an island and need to make as many babies as possible
- gives 8 material back when destroyed
Quick nest
- requires 5 material to build, and 2 material for repairs
- lasts for 2 days only before degrading
- looks like a very shoddy and hastily made nest with some holes and ragged edges
- useful for when the pregnant nicheling is about to die away from a nest or when you are low on nest material
- gives 3 material back when destroyed
Related and very interesting posts that inspired this one
:
I have made a few more changes to make this a bit more useful and(possibly) balanced
Edited by Fishyfishyfishy500Added more detail and some changes
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