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Choosing spawn location


Daro

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I'd rather not have a dead patch in the middle of the camp or Nukkir the infertile cactus merging with his namesake. That sounds really buggy for not too much benefit. Not sure about programming effort, but that would propably be the element to make or break the suggestion

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5 hours ago, RandinWabderer said:

I'd rather not have a dead patch in the middle of the camp or Nukkir the infertile cactus merging with his namesake. That sounds really buggy for not too much benefit. Not sure about programming effort, but that would propably be the element to make or break the suggestion

Good point, there wouldn't be a dead patch though, the travelling ports are 'dead' because they are travelling ports not because they are spawn locations.

Also, I am not sure if it would take much effort. I mean rogue males and other entities don't spawn in trees and stuff either (I know that happened from time to time in the old versions I am just saying) :)

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