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Should I do a Niche Playthrough?


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Guest SilverTheNicheling
Posted

Ello community! Silver here, just been taking another break from the forums, and I’ve been playing games like the Shelter series and Meadow, and now I’m back for some more Niche! This time though.. I wanna try and do a playthrough(dumb playthrough.. xD)of Niche, and in the sandbox settings of course, now I wanna know if you guys would like to see me play as Silver and his mate, or see some new and random Nichelings in action! I would also like to know how you want me to change the age settings, the gameplay settings, etc. and maybe add some Win conditions if that’s gonna be our playthrough goal.

I will be accepting rules to make our game more challenging, so if anyone has a challenge idea I would love to hear it, and that’s all I’ve gotta write right now, I just wanted to be part of the community again so thought I’d do something fun for a change, anyways I’ll be back to see your reply’s soon and whatnot, till then.. Silver out.(bleh.. took 0 effort to write this...)

Posted

Hm... maybe you could start on Deadly Hills? Longer lifespans and all, around 50. Then try to survive for 5 generations, though Silver's blood can never go extinct. If he or his children die out, it's game over. You can add more challenge by say, needing an heir with the white fur gene. 

The Wanderer challenge is hard in a different way. I recommend grass mingle or adventure. However, you're not allowed to have children. Lifespans should be between 50-70 days, but start with at least 3 nichelings. 

I doubt that you want Silver in anything more deadly. Still, my favourite challenge of all is....

Start on deadly hills with fully crippled nichelings (double no paw, double derp, etc). Give them stinky tail, lean body and the double hornless trait. Fertility should be 1+1. Any pattern is fine, but it can't have good camouflage. 

Your goal is to create a driving species. Still, all mutations are determined by a random generator. You can't breed in wanderers, unless you have 'unlocked' their genes. So if your line has claw + no paw + no horns + derp at best, a possible mate must have no paw + any paw + no horns + derp. Try not to invite them anyway, unless you're starving. In that case, having them gather food is fine.

I recommend starting with an immortal, infertile story teller for that purpose. Don't have them fight, but give them any traits you like. They're your third starter and food gatherer. Silver would fit with armored body and scorpion tail. Setting wise, default is fine. You don't want them to live very long, but without dying fast from damage. Starting food is 50-100 for three nichelings on default. 

  • Like 1
Guest SilverTheNicheling
Posted
5 minutes ago, Randomspaceship said:

Hm... maybe you could start on Deadly Hills? Longer lifespans and all, around 50. Then try to survive for 5 generations, though Silver's blood can never go extinct. If he or his children die out, it's game over. You can add more challenge by say, needing an heir with the white fur gene. 

Silver’s mate does have full on white fur, so is it required to have offspring with full white fur instead of gray?

Posted
2 minutes ago, SilverTheNicheling said:

Silver’s mate does have full on white fur, so is it required to have offspring with full white fur instead of gray?

I don't know. It's your choice, but having white + any would be the easier route, while pure white is a moving target. Might be too hard to keep up, unless you get strong quite fast. 

Guest SilverTheNicheling
Posted

Also, er.. @Randomspaceship what would be your suggestion on damage and healing points per hit and heal?

Posted

Too little or too much challenge is really just subjected to what kind of story you're interested in. If it's survival and hard choices, I'd remove healing. If you want some fights without ruining the current story, I'd say it depends on your numbers. If you expect about three enemies with 4 fighters, dodging and protecting a nursery won't work. Healing is less important than damage multipliers, if a basic attack does >20% damage. But in a tribe of 20, it really doesn't matter how much of a punch they pack. You can dodge easily enough and have enough turns for attack. That's why AHVHC becomes too easy when you're strong and fast enough. Own numbers vs. enemy damage is a really important factor, and I can't give you advice on that with or without knowing specifics.

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