When playing there is no indication of where enemy's are.
So why not put an enemy detector! (Not hives or anything stationary.)
It could only be cold/warm blood?
The file picture below shows a concept art of what it would look like.
3 Stages for campaign. Small - It only shows an area which enemies are located. Not the width or depth. Just the place.
Medium - Shows a place which is safe (never underground.) still as a point - no width or depth. Big - It's medium but shows the width and depth of the safe/enemy zones.
The Big Size Is About The Core Size.
The Medium Size Is About The Circle Armour Size.
The Small Is The Same Size As Medium.
Description.
BIG - Locates the area of safety and enemies.
Medium - Locates the place of safety and the place of enemies.
small - Locates enemies.
Post
Tsg TheSmartyGamer
When playing there is no indication of where enemy's are.
So why not put an enemy detector! (Not hives or anything stationary.)
It could only be cold/warm blood?
The
filepicture below shows a concept art of what it would look like.3 Stages for campaign.
Small - It only shows an area which enemies are located. Not the width or depth. Just the place.
Medium - Shows a place which is safe (never underground.) still as a point - no width or depth.
Big - It's medium but shows the width and depth of the safe/enemy zones.
The Big Size Is About The Core Size.
The Medium Size Is About The Circle Armour Size.
The Small Is The Same Size As Medium.
Description.
BIG - Locates the area of safety and enemies.
Medium - Locates the place of safety and the place of enemies.
small - Locates enemies.
That's All!
By The Way The Concept Art Sucks. :/
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